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== Paragon Tier == Major Villain: Dire Fiend ==== Chapter XI ==== As the parties first order of business as Royal Guardsmen, they are assigned with putting on a play for the Ordinary Day celebration. Thousands of people are gathering in Castletown for the 100 year anniversary of the day that Smearth was united under one Von Banner, and the party is to portray the Old Kings confrontation with Overlord Grag, one of the Dire Fiends generals of Aethis. Hoping to put on a first rate performance, the party delves into the Fortress Von Castle's extensive library for information about the shady happenings the took place 100 years ago. Uncovering the true story of what happened wasn't easy, but they succeeded, and portrayed the events on stage before half of the continent. The party came to an abrupt stop when a large, dark man appeared on the stage with them. He proclaimed that his name was Max, and that he was taking over as rightful heir to the throne of Castletown. After putting a stop to the ceremony and retiring to the Fortress Von Castle, King Max invited the party to see him. Half of the party agreed to meet him, and the other half went back to the library to meet a scholar who would know if this claim was legitimate. The latter found out that not only was the claim legitimate, but someone had set ablaze to the part of the library that held the Old Kings records of what happened in Aethis. The group who went to meet the new king was offered the honor to keep their posts as royal guardsmen. Their first assignment would be to collect 3 artifacts from around the world left behind from the Old Kings. The group agreed to this, and then bolted for Old Man Port. Once again they met with Kermy and discussed a plan of action. A short trip later and they were in Sohim Sarak, and they found out that the artifact they sought was a chunk of Saint Blasphemy Burns' armor, and were quickly on their way.<BR> === Chapter XII === Kermy meets the group and tells them where the other two artifacts are located. The first is somewhere in Aethis, and the second is located in Daren Guarde (Darkenon). Kermy then leaves to gather further intelligence on King Max. The players are first instructed to go to Aethis to find whatever is there. They are told to contact the expedition that set up there about six months ago about finding the hidden artifact. Upon the parties arrival at Aethis they are attacked by various constructs. The expedition team is hiding in a bubble of cooled lava flow coming from the main district of the once great city. They are told that the artifact is located in the very chamber that once housed the Dire Fiend and his closest generals. The artifact itself is a old puzzle box located on a large sized creatures throne. They open the box and Asmodeus apears. The box was apparently a gift to the one of the Old Kings. He agrees to show the party what happened in the room 100 years ago.He creates an arcane flashback of the old party fighting past the Fiend's guards and a confrontation with the Fiend itself, though it's appearance is masked by an illusion of dark clouds swirling around him. The party sees the Old Kings trapped in a no win situation and Max agreeing to name the Dire Fiend his successor to the throne. In return he will go to the Elemenral Plane of Cold and let the kings seal it off for good. Not sure exactly how the Fiend plans to benefit from this, the kings agree to these terms. The new King Max is the Dire Fiend !!<BR> === Chapter XIII === With their new information, and artifacts in tow, the party makes a rush for Darkenon. Knowing the city is hiden away in a realm of darkness, they follow the lore and find the darkest, quietest corner of the forest on Siverow and go to sleep. They awake in the outskirts of the city amongst the sleeping soldiers of an army of ultimate evil. Long story short, they find the artifact, and the dark horseman of Daren Guard arrives to confront them. He turns out to be the Dire Fiend also, the split soul of a disgruntled celestial hell bent on getting vengeance for a past wrong. The party defeats him, but his death breaks the spell holding Daren Guard in it's realm of darkness, and awakens the sleeping army. === Chapter XIV === With the dual threat of the Dire Fiend and the army of ultimate evil overthrowing Darkenon and then moving on to Castletown, the party heads for Kermy's monastery to see what he's found out. When they arrive Kermy is acting strange and they find out he has been a doppelganger pretending to be Kermy to get the party to help release the Dire Fiend. they defeat the evil Kermy and find and release the good Kermy, who tells them that the Fiend is planning on using the Old Kings work designed to prevent travel to Smearth from other planes, to prevent souls from escaping when they die. This, he hopes, will eventually loose the war for the Celestials. To do this, he has to reprogram 3 key leylines unearthed by the Old kings. The first is on the Shire, and the players head there immediately. They arive just in time to stop the Fiends agents from completing there goals, and with there own arcane know how, shut down the leyline once and for all. Even though the energy flowing from the leyline was all that was keeping the shire afloat, the halflings there had planned ahead, and flew several hundred kites to keep the island in the air, somehow. === Chapter XV === Knowing there time is running short as the evil army has already sacked Darkenon and will soon turn there attention to Casltetown, so they make haste for the next leyline, to be found on the Elemental Plane of Cold, in the dragon Azreals caslte. Soon after arriving, they find their friends the Urfs, have been corrupted by some evil force, and with their shirts returned, they are a force to be reckoned with. After reaching the castle, the team decides to split up, an although most of them meet up unscathed, Odin is overrun by evil undead moths. After being rescued by a strange blinking dog, he is revived, but permanently infused with the spirits of the moths. Once they are all rejoined, they combine there efforts to make it to, and permanently disable the leyline. === Chapter XVI === The final leyline rests below the mountain goblin city on the northern parts of Siverow. Ariving in the goblin city they find it almost abandoned, save for a single light on in a diner in the center of the city. Upon entering, they are swarmed by zombies, and their defeat almost apears imminent, when members of the Goblin City Police Department (GCPD) Heavy Objects and Pointed Sticks (HOPS) team arive to help them escape. they tell them whats been going on once they reach the realative safty of King Bowie's keep. The catacombs beneath the goblin city house the preserved bodies of an ancient race of humans that once inhabited the hills. A trio of Reapers was dispatched to the catacombs an unknown time ago and have since been raising the bodies as undead slaves. The purpose of this was to create a suitable distraction so the dire fiends forces could work on the leyline in peace. The upper layers of the catacombs as well as the streets of the city are now swarming with zombies, while the lower catacombs, including where the leyline rests is crawling with skeletons. If the players hope to stem the tide of undead long enough to dispel the leyline they will need to find the three reapers raising them. After dispatching the reapers they successfully dispel the third and final leyline. With the Fiends plans all shot down, the party looks to the final conflict. Castletown! === Chapter XVII === In a strange attempt to infiltrate Castletown, the party disguises themselves as "Most certainly NOT the Old Kings". Their weird plan works, and they gain access to the city in these disgueses. They discover that the much of the city has been converted to prison space. The Fiend is concerned that the army of ultimate evil has infiltrated the city and is imprisoning most of the populace as a result. The party is quickly captured by the Royal Guard and locked away in the cities Colosseum with several hundred other citizens. Only with the help of their stalwart companion Grotis, they escape and rescue the rest of the prisoners. They confront the Fiend outside of the Fortress Von Castle, but he is protected by a magical crown. The party retreats, and soon are told by Kermy that in order to get the crown away from him, they will need to find Maximillion Von Maxwell, and get him to reclaim the throne. === Chapter XVIII === The party embarks on the quest to find Maximilion von Maxwell. This quest brought them to many corners of Smearth, but finnaly they found the legendary Dog, Coyote, or Blinky as he was known to his followers, The Old Kings. Blinky directed the party to the first layer of Hell, Avernus. King Maxwell was hiding out there because in all of his journeys, the devils had been the most reasonable beings he met. They found Maxwell in the town of Darkspine, renting a room in the Inn, and meeting with the Lord of the First, Bel, for regular chess games. The Old King was not easily convinced that he should help, and it took subduing him and dragging him back to the material plane to seal the deal. During the scuffle, a page made it out of Jack's diary, and was found by Bel. Bel gained some insight into Jack's motivations, and when Jack found out, he wasn't happy.<BR> <BR> With the Old King Max, the party stormed Fortress von Castle, fighting past all of the Fiends guards, and confronted him in the Room von Throne. The Fiend confessed to all his sins, and that even in death, he could get his revenge on the Celestials. Even with the help of The Corrupter, the powerful Ice Archon that once helped him command half the plane, he could not fight the party off. After he was dead, Old King Max officially crowned Princess Apricot the leader of Castletown, and headed back to Hell to finish his chess game. === Chapter XX === '''''ONE YEAR LATER'''''
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