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ACKS Versus Caverns of Thracia
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== House Rules == *Character Generation ** Characters are generated by rolling 3d6 in order to generate a set. Each player receives five sets, and may select any set they wish to play. ** In return for having five sets to choose from, I do not allow point-trading. ** HP are rolled at first level. ** A character's entire HD pool is re-rolled at each level. If you have a constitution penalty, be sure to roll each die individually, apply the penalty, and treat it as a minimum of one HP. Rolling the entire pool, adding it up, and then subtracting the penalty can lead to having a lower HP total than otherwise. The new total is only taken if it is higher. ** A character may also reroll their HD pool by spending a week in town engaged in off-screen debauchery or other activities of no mechanical benefit. In this case, they must take the new total even if it is lower. *Combat **Because I'm generally very loose about positioning in combat, I'm much more generous about Cleaving attacks by both PCs and NPCs than the book indicates. The following is the procedure you should assume: A PC may move five feet before making a Cleave attack (for ''each'' cleave attack, not just once per round.) This is like unto the five foot step in 3.x. A Cleave attack may be made against any enemy that is in melee contact with the PC making the cleave attack. For ranged Cleave attacks, the the secondary and additional targets of the attack should be within a fairly close distance to the downed enemy. Call it within a dispersed or close-skirmish formation. If I've described the enemy as being in at least a semi-coherent group, I'm probably going to allow it. **Due to the limitations of PBP, I allow the announcement of intention to cast spells or engage in a fighting withdrawal after initiative is posted. **If a character is required to roll on the Mortality tables, I allow PCs to roll twice and take either result. They may also choose to simply die, either before or after the result is rolled. If it is after, then any healing magics used to gain a modifier are still expended. This can result in healing magic being wasted. *Adventuring **A week's rations (including a single waterskin) add up to one stone by themselves. **Characters are assumed to go through approximately one waterskin per day, but in most terrain you can refill it once per day (this is essentially something that is assumed to happen off-screen, and doesn't require Survival proficiency.) In harsh terrain or hot conditions, water may become an issue. I'll generally let you know before it's about to become a problem, but it behooves you to pay attention to what's going on in the game-world at all times anyway.
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