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==Notes== :Uthgard SUGGESTED CHARACTERISTICS Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds- great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred- are sacred to you. Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn't contradict or compromise what being an Uthgardt stands for :ELF RANGERS Elf rangers are usually associated with a particular community such as Evereska or the tribes in the Misty Forest. Rather than being wandering explorers, elf rangers typically act as scouts and guardians of elven realms. Such elves usually devote themselves to Rillifane Rallathil (elven god of nature, CG) or Solonor Thelandria (CG god of archery). Elf rangers driven to roam might instead favor Fenmarel Mestarine, god of lone wanderers, or Shevarash, elven god of vengeance. Get later from: Axe Bell 1 gp β Case, map or scroll 1 gp 1 lb. Crowbar 2 gp 5 lb. (Pingtink has one) Hammer, sledge 2 gp 10 lb. Kit, healerβs 5 gp 3 lb. Mirror, steel 5 gp 1/2 lb. Pick, minerβs 2 gp 10 lb. Longbow Battleaxe 10 gp 1d8 slashing β 4 lb. versatile (1d10) Flail 10 gp 1d8 bludgeoning β 2 lb. β Lance 10 gp 1d12 piercing β 6 lb. reach, special1 Pike 5 gp 1d10 piercing β 18 lb. heavy, reach, two-handed Rapier 25 gp 1d8 piercing β 2 lb. finesse Whip 2 gp 1d4 slashing β 3 lb. finesse, reach Spear 1 gp 1d6 piercing 20/60 3 lb. thrown, versatile (1d8)
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