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==Radiant Fang== CamPL: Celestial Exalted [Refresh: 8; Abilities: 32/6; Advantages: 20/10 +3 Expert; All Advantages, Metro Class Super Power only. ''Refresh:'' 8 '''Character Aspects''' * Wandering Solar of the South * Keep the Southern Tribes Free from Oppression (Ambition/Motivation) * Warrior Who Was Fated to Die (Background) * Never Back Down, From Enemies or Hard Choices (Convictions/Virtues) * Foolhardy Contempt (Disadvantages/The Great Curse) + + + '''Abilities''' ''Physical'' [Stress: 10] Agility: 3; Endurance: 5; Perception: 3; Strength: 5 ''Mental'' [Stress: 6] Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 3 ''Social'' [Stress: 5] Deception: 2; Empathy: 2; Persuasion: 3; Resources: 2 ''Essence'' [Stress: 8] Essence: 3 + + + '''Speciality Aspects''' * Terrifying Martial Prowess (Strength) * The Guild (Persuasion) * Host-Scattering Spear (Resources) * Harmonious Jade (Persuasion) * Terrible Liar (Deception) + + + Advantages(22 of 23 spent) * Custom Stress Track [Essence Pool; 2 AP (Free)] * Experienced [+1 to Agility, +1 to Essence, (+2 to Essence), +1 to Strength, +1 to Endurance; 4 AP; 2 AP(Free)] * Fearless [+2 to rolls against fear; 1 AP] * Lesser Manse [Placeholder; 1 AP] * Inspiring Leadership [Spend 1 FP to gain a number of FP equal to Persuasion that can be granted to allies; 2 AP] * Striking Looks [+2 to Persuasion when dealing with opposite sex; 1 AP] * Weapon Specialist: Polearms [+1 to attack rolls with chosen weapon group; 1 AP] * Armor [Metro Class; Solar Resistance Charms; +11 AR; 4 AP] * Augmented Movement [Solar Athletics Charms; Streneous(-1), Provided(+2); 2 AP] * Awe [Solar Presence Charms; Aura of Command (P); Streneous(+0); 2 AP] * Power Defense [Solar Parry Charms; 2 AP)] * Power Attack, Melee [Solar Melee Charms; +11 WR; Improved Weapon Rating(+1), Variable(+1); 3 AP] * Regeneration [Exalted Healing Rate; 2 AP(Free)] * Resistance (Disease) [Exalted Disease Resistance; Immunity; 4 AP(Free)] * Resistance (Poison) [Exalted Poison Resistance; +8 AR; Improved Resistance(+1); 2 AP(Free)] * Terrify [Dawn Caste Anima Power ;Strenuous; Horrific, Aura of Terror, Triggers Anima Banner(-1); 3 AP(Free)] + + + Equipment Short Spear; Desert Garb; Host-Scattering Spear; Short Bow; Tent. '''Host-Scattering Spear''' ''Potency:'' 10 The Primordials had command of many a terrible Host, and there were times that a Solar Exalted was forced to face such a host without the help of their Dragon-Blooded Legions. This spear, capable of emitting a powerful burst of concussive essence in all directions, was created to aid a Solar in such a situation. ''Effect:'' Host-Scattering Spear's mundane stats are those of a Long Spear with +1 WR (+5 WR) and the Large rather than Huge(P) Aspect. It enhances a Solar Exalt's Power Attack, Melee damage by +2, and grants the Power the Reach Modifier. In addition, it grants access to the Power Attack, Pulse Power with a +16 ExR and a radius of the wielder's Zone, and up to 2 Zones in every direction. The Host-Scattering Spear has one hearthstone setting. ''Power Item Breakdown:'' Power Attack, Melee (Improved Weapon Rating, Reach; 2 AP) Potency Value: 2 Power Attack, Pulse (World-Class; 6 AP) Potency Value: 7 Weapon Mastery (Master of the Spear (P)) Potency Increase: 2 Aspect Downgrade (Huge (P) to Large) Potency Value: 2 (Attunement, Free) WR Increase (+1 WR) Potency Increase: 2(Magic Material, Free) Functions as a long spear Potency Increase: +0 Weakness (Hearthstone setting removal) Potency Increase: -1 '''Total:''' 0 (functions as long spear) + 0 (Magic Material: WR Increase) + 0 (Attunement: Aspect Downgrade) + 7 (Highest Value) + 2 (average of additional effects) + 2 (number of additional effects) - 1 (Weakness) = '''10''' [[SoF_Exalted |Back to Main Page]]<br>
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