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Urchins: Eyes of the Undercity
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==Glossary== :'''Asset:''' A temporary trait that represents something helpful to the PC. :'''Complication:''' A temporary trait that represents something unhelpful to the PC. If a complication would be stepped up above [[file:d12a.png|24px|d12]] (or highest trait for NPCs) that character is out of the fight. :'''Dice Pool:''' A set of all the dice that will be rolled for an action. :'''Heroic Success:''' A roll with a total that's 5 or more higher than the difficulty; it achieves an extra level of success for every 5 points higher. :'''Hitch:''' When the player rolls a 1. This die can't be used for the total, and the GM may activate a hitch, giving the player a complication and a plot point; more hitches means a worse complication. :'''Opportunity:''' When the GM rolls for opposition and gets a 1, the opposite of a hitch. Players may activate opportunities with plot points. :'''Plot Points, or PP:''' A spendable resource, either for one of the benefits listed below or to activate various SFX. :'''Relationship:''' A trait that represents both how close a PC is to another character, the help that character can give them, and finally the impressions that character has made on the PC that can help them grow and overcome challenges. :'''Scene:''' A scene is a somewhat flexible unit of time, usually until an immediate problem has been dealt with. :'''Session:''' A session is a longer period of time including multiple scenes; after each session XP will be distributed and may be spent.
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