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=== Chapter XIV === With the dual threat of the Dire Fiend and the army of ultimate evil overthrowing Darkenon and then moving on to Castletown, the party heads for Kermy's monastery to see what he's found out. When they arrive Kermy is acting strange and they find out he has been a doppelganger pretending to be Kermy to get the party to help release the Dire Fiend. they defeat the evil Kermy and find and release the good Kermy, who tells them that the Fiend is planning on using the Old Kings work designed to prevent travel to Smearth from other planes, to prevent souls from escaping when they die. This, he hopes, will eventually loose the war for the Celestials. To do this, he has to reprogram 3 key leylines unearthed by the Old kings. The first is on the Shire, and the players head there immediately. They arive just in time to stop the Fiends agents from completing there goals, and with there own arcane know how, shut down the leyline once and for all. Even though the energy flowing from the leyline was all that was keeping the shire afloat, the halflings there had planned ahead, and flew several hundred kites to keep the island in the air, somehow.
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