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== Equipment == === Tools === * '''Multi Key''' ** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy's fortifications than to blast through them. ** +30 bonus to an Securty Test when trying to open locks *** 15 Requisition === Armour === * '''Nemesis of Tyranid''' ** To forget is to forgive. Forget nothing ** Armor value - 8/10 ** Gain Hatred (Tyranid) Talent *** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race. *'''Fenris Pattern Wolf Helmet''' ==Armor value - 8 ** Still use smell and wolf solo in helmet ===Standard Issue=== * '''Tech Marine Package''' ** Power Armor ** Bolt pistol ** Frag grenades (3) ** Krak greandes (3) ** Astartes combat knife ** Repair cement ** Chapter Trapping (Totem of the Bloodied Hunter) *** add +1 to any damage inflicted by Righteous Fury **Astartes Bolter with fire selector **Astartes servo-arm (part of power armor) **One other common cybernetic === Cybernetics === * '''Astartes Servo-Arm''' ** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm's strength value of 75 with Unnatural Strength (x2) rather than his own. The limb's gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action. ** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine's weapon skill, and deals 2d10+14 impact damage with penetration 10. * '''Auger Array''' ** Implant ** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex. *** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan. * '''Exceptional Mind Impulse Unit (MIU)''' ** Implant ** These devices, also known as sense-links, allow the owner to direct interface with a machine or technological device. MIUs see widespread use amoung Techmarines. A basic MIO implant involves a single spinal or cortex connector, while advanced variants include wrist connector probes - and possibly mecadendrite connectors - in addition to the spinal plug. *** Exceptional models grant a +10 bonus to communicate with machine spirits, and for Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests when interfaced with MIU systems.
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