Hjalmar Longfang

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A Character in Deathwatch:_Righteous_Few

Background[edit]

300px-Wolf Priest DWFF.jpg

Defense of Outpost #418[edit]

Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.

“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.

Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.

“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.

The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.

8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.

Becoming an Iron Priest[edit]

After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master Harl Greyweaver. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector.

He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.

Enlistment to Deathwatch[edit]

Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.

Stats[edit]

Character Name Player Name Specialty Chapter Rank Experience Renown
Hjalmar Longfang Wonderwill Tech Marine Space Wolves 2 17,000 20
Solo Mode Chapter Demeanor Personal Demeanor Past Event Techmarine Ability
Wolf Senses Sons of Russ Scornful Bitter Vengeance Blessed by the Omnissiah
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Insanity Corruption
48 41 50/70 (10/12) 52 (10) 43 47 43 43 48 19 3 - -

Skills[edit]

Untrained Basic skills[edit]

Skill Attr. Bonus
Charm Fel
Command Fel
Contortionist Ag
Deceive Fel
Evaluate Int
Gamble Int
Inquiry Fel
Logic Int
Scrutiny Per
Search Per
Swim S

Trained skills[edit]

Skill Attr. Bonus
Awareness Per +20
Carouse T
Ciphers (Chapter Runes) Int
Climb S
Concealment Ag
Dodge Ag
Drive (Ground Vehicles) Ag
Intimidate S
Literacy Int
Lore, Common (Adeptus Astartes) Int
Lore, Common (Deathwatch) Int
Lore, Common (Imperium) Int
Lore, Common (War) Int
Lore, Forbidden (Xenos) Int
Lore, Forbidden (Adeptus Mech) Int
Lore, Scholastic (Codex Astartes) Int
Navigation (Surface) Int
Security Ag
Silent Move Ag -30
Speak Language (High/Low Gothic) Int
Speak Language (Techna-Lingua) Int
Survival Int
Tactics (Defense Doctrine) Int
Tech-Use Int
Tracking Int

Talents & Traits[edit]

Default Talent or Trait Description
Ambidextrous Use either hand equally well
Astartes Weapon Training Proficient with all weapons but exotic
Bulging Biceps Remove bracing requirement for certain weapons
Deathwatch Training Auto-confirm Righteous Fury against aliens
Heightened Senses (Sight, Sound, Smell) +10 bonus to relevent senses
Killing Strike Spend a Fate Point to make melee attack impossible to parry/dodge
Nerves of Steel Re-roll failed tests to avoid pinning
Quick Draw Ready as a free action
Counterattack After a successful parry, get a free attack using the parried weapon at a -20 penalty.
Resistance (Psychic Powers) +10 bonus to resistance tests
True Grit Reduce critical damage the character takes
Unarmed Master 1d10+SB damage, no Primitive trait
Unnatural Strength (x2) Increase characteristic bonus by two
Unnatural Toughness (x2) Increase charactertistic bonus by two
Gained Talent or Trait Description
Mechanicus Implants Trait The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry
Electro-Graft Use The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.
Mechandendrite Use (Servo-Arm) Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines
The Flesh is Weak (1) This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.
Machine Trait Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.
Autosanguine When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day
Hatred (Chaos) When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them.
Right of Awe All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.

Combat Stats[edit]

Current Requisition[edit]

Weapon Name Skill Class Range Rate of Fire Damage Penetration Clip Reload Special Weight Req Renown
Astartes Servo-Arm WS Trad Melee - 2d10+14 I 10 - - - 2 - -
Astartes Bolter BS Basic 100m S/3/- 1d10+9 X 4 28 Full Tearing 18 - -
Mounted Chainsword WS Chain Melee - 1d10+3 R 3 - - Tearing +8 +9 -
Red Dot Laser Sight +10 BS Sight - S/-/- - - - - Optic +0.5 +10 -
Astartes Hand Flamer BS Pistol 10m S/-/- 1d10+7 E 4 4 2 Full Flame 6 10 -
Astartes Combat Knife WS Trad Melee - 1d10 R 2 - - - 2 - -
Astartes Frag Grenade BS Thrown SBx3 S/-/- 2d10+2 X 0 - Blast (4) - 0.8 - -
Astartes Krak Grenade BS Thrown SBx3 S/-/- 3d10+4 X 6 - - - 0.8 - -
Breaching Auger WS Power Melee - 2d10+11 R 7 - - Power Field, Unwieldy, Tearing 28 18 -
  • Initiative Bonus: +4
  • Movement: 5/10/15/30
  • Wounds: 19
  • TB: +10
  • Armor: 9/11
  • Dodge: +0
  • Parry: +0

Other Used Requisition[edit]

Weapon Name Skill Class Range Rate of Fire Damage Penetration Clip Reload Special Weight Req Renown
Astartes Bolter Combi Flame BS Basic 100m S/3/- 1d10+9 X 5 26 Full Tearing 25 15 Respected
Astartes Bolter Combi Flame BS Flame 20m S/-/- 1d10+9 E 4 1 Full Flame 0 0 Respected
Astartes Bolt Pistol BS Pistol 30m S/2/- 1d10+9 X 4 14 Full Tearing 5.5 - -
Astartes Chainsword WS Chain Melee - 1d10+3 R 3 - - Balanced, Tearing 10 5 -
Astartes Power Axe WS Trad Melee - 1d10+8 E 6 - - Power Field, Unbalanced 10 20 Respected
  • Combi Tool
    • Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint.
    • +10 bonus to Tech Use Tests
      • 15 Requisition

Equipment[edit]

Tools[edit]

  • Multi Key
    • As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy's fortifications than to blast through them.
    • +30 bonus to an Securty Test when trying to open locks
      • 15 Requisition

Armour[edit]

  • Nemesis of Tyranid
    • To forget is to forgive. Forget nothing
    • Armor value - 8/10
    • Gain Hatred (Tyranid) Talent
      • This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.
  • Fenris Pattern Wolf Helmet

==Armor value - 8

    • Still use smell and wolf solo in helmet

Standard Issue[edit]

  • Tech Marine Package
    • Power Armor
    • Bolt pistol
    • Frag grenades (3)
    • Krak greandes (3)
    • Astartes combat knife
    • Repair cement
    • Chapter Trapping (Totem of the Bloodied Hunter)
      • add +1 to any damage inflicted by Righteous Fury
    • Astartes Bolter with fire selector
    • Astartes servo-arm (part of power armor)
    • One other common cybernetic

Cybernetics[edit]

  • Astartes Servo-Arm
    • A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm's strength value of 75 with Unnatural Strength (x2) rather than his own. The limb's gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.
    • Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine's weapon skill, and deals 2d10+14 impact damage with penetration 10.
  • Auger Array
    • Implant
    • This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.
      • This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.
  • Exceptional Mind Impulse Unit (MIU)
    • Implant
    • These devices, also known as sense-links, allow the owner to direct interface with a machine or technological device. MIUs see widespread use amoung Techmarines. A basic MIO implant involves a single spinal or cortex connector, while advanced variants include wrist connector probes - and possibly mecadendrite connectors - in addition to the spinal plug.
      • Exceptional models grant a +10 bonus to communicate with machine spirits, and for Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests when interfaced with MIU systems.

Experience[edit]

Total Experience - 17,000xp

Spent Experience - 17,000xp

Available - 0xp

Expenditures[edit]

Advance Cost
The Flesh is Weak (1) 800
Autosanguine 500
Carouse 200
Intelligence Skill, Basic 200
Toughness Skill, Basic 200
Weapon Skill, Basic 500
Security, Simple 400
Lore, Forbidden, simple 400
Hatred (Chaos) 500
Right of Awe 1000
Survival, simple 300