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Midnight covenant item: Backbiter
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===UNIQUE LIVING SHADOW=== '''Trapped Spirit / Asterix''' Medium Undead (Incorporeal) '''Hit Dice''' 3d8+6 '''Initiative''' +2 '''Speed''' Fly 40 ft. (perfect) (8 squares) '''Armor Class''' 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 '''Base Attack/Grapple''' +1/β '''Attack''' Incorporeal touch +3 melee (1d6 Str) '''Full Attack''' Incorporeal touch +3 melee (1d6 Str) '''Space/Reach''' 5 ft./5 ft. '''Special Attacks''' strength damage '''Special Qualities''' Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits, Drain Spell Energy, Sense Magic, Silver Vulnerability. '''Saves''' Fort +1, Ref +3, Will +4 '''Abilities''' Str β, Dex 14, Con 15,Int 6, Wis 12, Cha 13 '''Skills''' Hide +8*, Listen +7, Search +4, Spot +7 '''Feats''' Alertness, Dodge '''Alignment''' Always chaotic evil '''Advancement''' 4β9 HD (Medium) '''Level Adjustment''' β A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places. A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly. '''COMBAT''' Shadows lurk in dark places, waiting for living prey to happen by. Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect. Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a β4 penalty on Hide checks. ---- [[Midnight: the SCROLL BEARERS]]
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