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Robert Grimm
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==Charms== ===Strength=== '''First Strength Excellency - Essence Overwhelming''' (Lunars p140) ''1m/die, Reflexive (Step 1 for attacks, Step 2 for defense), Combo-OK, Instant'' Adds one die per mote spent on activation to a single roll based on the attribute. No combination of charms can add more than (Attribute) dice to the roll. When increasing a static value, each success rolled with dice from this Excellency increases the effective relevant Attribute by two for an instant. '''Claws of the Silver Moon''' (Lunars p144) ''4m(+2m), 1wp, Simple (Speed 4), Combo-OK, Gift, Obvious, One Scene'' For four motes and one Willpower, Rob can grow large silver claws. These claws increase basic natural attacks as follows: Acc +2, Dam +(Strength)L, and may be used to parry lethal damage without a stunt. Rob can spend one extra mote to add these bonuses to other natural attacks his current form may have (in most cases, probably a bite). Rob can, as an Essence 3 or higher character, spend an additional two motes to make the claws slimmer and more needlelike, providing Accuracy +(Dexterity). When Rob uses '''Deadly Beastman Transformation''' he may commit one mote to add the basic bonuses to his natural attacks. By committing three motes, he gains the best bonuses he can access. ===Dexterity=== '''First Dexterity Excellency - Essence Overwhelming''' (Lunars p140) ''1m/die, Reflexive (Step 1 for attacks, Step 2 for defense), Combo-OK, Instant'' Adds one die per mote spent on activation to a single roll based on the attribute. No combination of charms can add more than (Attribute) dice to the roll. When increasing a static value, each success rolled with dice from this Excellency increases the effective relevant Attribute by two for an instant. '''Golden Tiger Stance''' (Lunars p151) ''2m, Reflexive (Step 2), Combo-OK, Fury-OK, Instant'' Rob can use this charm in response to an attack (Reflexive, Step 2). This Charm eliminates up to (Dexterity) points of penalties that apply to Rob's Dodge and Parry Defense Values. When activated as part of Relentless Lunar Fury, this charm eliminates up to (Dex/2) points of penalties to Dodge and Parry DV at all times. '''Wasp Sting Blur''' (Lunars p154) ''2m/tick, Reflexive, Combo-OK, Fury-OK, Instant'' This Charm reduces the Speed of Rob's action by one for every two motes spent, after persistent effects, to a minimum of 3. When used with Relentless Lunar Fury, this charm reduces the Speed of all attacks by 1 (minimum speed of 3) for the duration. '''Wary Swallow Method''' (Lunars p151) ''mechanics'' Mechanics ===Stamina=== '''Ox-Body Technique''' (Lunars p156) This Charm gives Rob four additional -2 health levels and two additional Dying health levels. '''Relentless Lunar Fury''' (Lunars p158) ''1m+, 1wp, Reflexive, (Essence x2) actions'' This charm provides one automatic success to all combat actions but does not modify DV. While active, Rob does not suffer from wound penalties until they are worse than -1 and completely ignores fatigue for the duration. Robert also has the maximum benefit he can obtain via Physical Attribute Excellencies increased to (Attribute+Essence). Activating Relentless Lunar Fury allows Rob to simultaneously and without a Combo activate up to (Essence) other Fury-OK charms to gain their Fury-related benefit at the cost of two motes per charm. This comes with a drawback. Rob cannot perform any non-combat actions while in a fuy and must continue to hunt and kill enemies until the charm ends. Robert is only able to perform non-combat actions by succeeding on a successful Willpower roll and even then suffers a -2 penalty to the roll. He can only stop the Fury early by rolling Willpower at a difficulty of Valor. ===Manipulation=== '''Second Manipulation Excellency - Essence Triumphant''' (Lunars p140) ''2m/success, Reflexive (Step 1 for attacks, Step 2 for defense), Combo-OK, Instant'' Can spent up to (Attribute) in motes, adding one success to the roll for every 2 motes spent. Equivlant to buying two dice when considering the maximum dice adding cap. When increasing a static value, every 2 motes spent increases the relevant attribute by two for an instant action or task.
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