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Scum: Clued Up GM Section
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=GMing troubleshooter= ===The players have worked it out off the first clue! Now what?=== What happens now depends on which method of running the game you were going for. If you are working with the default of 5 clues needed, then you can just tell the player that even if they're smart enough to figure things out, their Scum isn't, so they still need to get 5 clues before they can go back to Darryl's body. Don't forget, the scenario stipulates that you can only turn up to grab the loot if you have your five clues, so don't even let players back to the starting location until they're done collecting clues. If you're running the game in a more traditional vein, and dispensing with clue counting, then just roll with it! If you want to stretch htings out a bit you can improv another layer of mystery - perhaps instead of diamonds there is a locker key, and the players then have to go back to the witnesses and clue spots to work out where the locker is! ===The players have run the game out of clues! There aren't any enough to find!=== First, be sure that this is the case. Though the location clues can each only be picked up once, the witnesses can each be interviewed multiple times by different scum (though each given witness only counts as one clue for a given scum). Also, count the number of clues that the players have in total between them - if they have five different clues between them, then its okay - the game now becomes about forcible redistribution of the clues! If there truly are only 4 clues left in play (for example, if a good number of witnesses have been killed by the players, or are now out of their time slot, and if key locations have been shut down by the police), then you have two options. The first is to throw in an "inspiration session". Any character can spend half an hour drinking heavily or smoking weed (shrapnel/drug + pisshead/stoner check as normal), and on a success will have a flash of insight, gaining a free Clue. The second is to tell the players that there's no longer enough clues for their Scum to solve the mystery, and to end the game. Perhaps they'd like to start the scenario again? ===A grudge match has broken out! Player A is killing B, who is coming back to kill A, who is coming back to kill B...=== Remind the players that this sort of behaviour is against the spirit of the rules. Casual murder and PvP action is fine in this game, but each new Scum should be a fresh slate, free of any "past lives". Also remind the players that if no-one gets the money by 6am, they are all considered to have lost the scenario. ===A Scum is effectively out of the game, because his stats have dropped too low. Can he suicide his character?=== Emphatically, '''yes'''. He can state that his character is giving up and heading home to go to bed, and roll up a new one. Generally though, its a good idea to introduce a new character half an hour (in game time) after the previous one has left the game. <br><br> [[Category:Scum|Clued Up GM Section]]
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