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Supers of Leyline Island
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===Powers=== To keep them simple and easy powers will be treated as a skill (ideally one that allows for the Attack, Defence, Overcome and Create an Advantage actions but not required) that goes into you skill pyramid and an aspect that defines it. The powers should be as broadly defined as a regular skill and the assumption is that the average hero will have 2-4 power skills. Overly broad power sets like magic should be broken up into sub-components (or arcane) and those treated as the skills. Gadgetry and other building powers will give a pool of temporary item slots which are mechanical aspects defining what the item does and rolls based on creation skill but more permanent items should be their own powers. Finally some powers might be best emulated by a super powered version of a normal skill (example: Peak Human Condition would be a super powered version of the physique skill) in which case you take the skill twice once as the super powered version and once as the mundane identity, de-powered version, or if honest skill tax. Note because powers are skill it is possible to take stunts based on them. Superskills gives a "basic" level of use even without rolls, in a you don't roll Athletics to walk or Rapport to just talk to your neighbour sense. So superskill example include just levitating/hovering for flight, producing small amounts of flame for Azure Flame Aura.
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