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Kingdoms: Knights - The Warmasters
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=Drawbacks for the Knight= ===Fuelled=== This piece needs Glamour to be operational. For this piece to take any action or participate in any defence costs 1 Glamour. ===Headstrong=== It's the front, or nowhere at all! If this ''Knight'' is the ''Attack Commander'' on a ''Summer Campaign'', that ''Campaign'' must be the first one in your ''Campaign List''. ===Inferior Warcraft=== The ''Knight'' has -1 to his ''Warcraft'' rating. ===Martyr for the Cause=== The ''Knight'' doesn't know when to retreat! On any ''Summer Campaign'' that the ''Knight'' does not achieve his objective, or any ''War Defence'' where the enemy achieves their objective, this knight is captured. ===Proud=== If this ''Knight'' is the ''Attack Commander'' on a ''Summer Campaign'', that ''Campaign'' must have at least three Armies. ===Reduced Versatility=== Select two campaign objectives out of ''Pillage, Plunder'' and ''Rescue''. The Knight cannot be ''Attack Commander'' for ''Summer Campaigns'' with these ''Objectives''. ===Uncharismatic=== At the start of any battle, roll a D6 for each ''Army'' this ''Knight'' commands. On a roll of 1, that ''Army'' does not contribute its ''Battle Strength'' to this battle. ===Uncomfortable in Command=== If this ''Knight'' is the ''Commander'' on a ''Summer Campaign'' or ''War Defence'', then he cannot have more than 2 ''Armies'' attached to him. ===Weak Fighter=== The ''Knight'' cannot make ''Escape Attempts''. In battle, if all the ''Armies'' with him are ''Broken'' he is automatically captured.
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