Kingdoms: Knights - The Warmasters

From RPGnet
Jump to: navigation, search

Kingdoms: Main Page -> Kingdoms: Knights - The Warmasters

The Knight: Advice to the Adjudicator[edit]

Though the list is not exhaustive, be aware of game balance and game effects when adding new descriptors. Bear in mind that descriptors with drastic effects should normally be placed in Traits rather than Boons, as Boons are very easy to come by in-game. Also, it is generally a bad idea to give Boons that encourage Knights to stay at home, as Knights are the key aggressive pieces in Summer Campaigns, and a game will stagnate quickly if you over-encourage defensive strategies.

Boons for the Knight[edit]

Destroyer[edit]

Whenever the Knight is an Attack Commander in a Summer Campaign with the Pillage objective, temporarily add +3 to his Warcraft.

Grand Strategist[edit]

The more armies the knight leads, the more his talents shine! Whenever the Knight is an Attack Commander, temporarily add +1 to the Battle Rating of each army in that Summer Campaign.

Guerilla Leader[edit]

If the Knight is an Attack Commander, all armies in the same Summer Campaign gain the Stealth boon for the duration of that attack.

Hard Quarry[edit]

The Knight is hard to capture when in the field. During a Summer Campaign if the Knight is an Attack Commander and the battle resolution would result in him being captured, he automatically evades capture.

High Honour[edit]

If this Knight is targeted by Manipulation Intrigues, add +5 to the Internal Security against that Intrigue.

Merciless[edit]

During Summer Campaigns led by this piece, if the Campaign achieves its objective, then all opposing Armies are broken (unless Indestructible).

Tactician[edit]

The knight commands his men with great attention to detail. Whenever the Knight is an Attack Commander, temporarily add +2 to the Battle Rating of one army in that Summer Campaign.

King-taker[edit]

Whenever the Knight is an Attack Commander in a Summer Campaign with the Checkmate objective, temporarily add +3 to his Warcraft.

Prisonbreaker[edit]

Whenever the Knight is an Attack Commander in a Summer Campaign with the Rescue objective, temporarily add +3 to his Warcraft.

Privateer[edit]

Whenever the Knight is an Attack Commander in a Summer Campaign with the Plunder objective, temporarily add +3 to his Warcraft.

Superior Warcraft[edit]

The Knight has +1 to his Warcraft rating.

Drawbacks for the Knight[edit]

Fuelled[edit]

This piece needs Glamour to be operational. For this piece to take any action or participate in any defence costs 1 Glamour.

Headstrong[edit]

It's the front, or nowhere at all! If this Knight is the Attack Commander on a Summer Campaign, that Campaign must be the first one in your Campaign List.

Inferior Warcraft[edit]

The Knight has -1 to his Warcraft rating.

Martyr for the Cause[edit]

The Knight doesn't know when to retreat! On any Summer Campaign that the Knight does not achieve his objective, or any War Defence where the enemy achieves their objective, this knight is captured.

Proud[edit]

If this Knight is the Attack Commander on a Summer Campaign, that Campaign must have at least three Armies.

Reduced Versatility[edit]

Select two campaign objectives out of Pillage, Plunder and Rescue. The Knight cannot be Attack Commander for Summer Campaigns with these Objectives.

Uncharismatic[edit]

At the start of any battle, roll a D6 for each Army this Knight commands. On a roll of 1, that Army does not contribute its Battle Strength to this battle.

Uncomfortable in Command[edit]

If this Knight is the Commander on a Summer Campaign or War Defence, then he cannot have more than 2 Armies attached to him.

Weak Fighter[edit]

The Knight cannot make Escape Attempts. In battle, if all the Armies with him are Broken he is automatically captured.

Traits for the Knight[edit]

A Warrior, Not a Leader[edit]

The knight enhances his warriors because he is personally a formidable fighting force, but makes little effort to actually direct the men. Whenever the Knight is an Attack Commander, temporarily deduct -1 to the Battle Rating of each army in that Summer Campaign, but also temporarily add +2 to his Warcraft.

One Man Army[edit]

The knight is a force of war all on his own, and neither needs nor wants others with him. Summer Campaigns with this Knight as the Attack Commander must have zero Armies with them, but can still be launched as normal. War Defences with this Knight as the Defence Commander must have zero Armies with them, but can still be launched as normal.