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Lancer: No Room for a Wallflower: Downtime
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===Evergreen: R&R Down the Well=== You spend some time relaxing at the Bottom of the Well. Name anyone else you spend this time with and choose an activity from below. Other PCs don’t have to spend downtime actions to join you, but only one PC can take this action each downtime. *Musical performance. *Karaoke. *Movie night. The holos are pretty old, though Landmark has acquired a surprisingly good selection. *Group dinner or breakfast. Ingredients are readily available though limited in stock. *Poetry reading. *Drinking contest. Decide who is performing at or organizing the event (it doesn’t have to be you), then that person makes a skill check: *On 9 or less, it was embarrassing or a little awkward, though people may have enjoyed it regardless. Take 1d6. *On 10–19, it went pretty well. Take 2d6. *On 20+, it went fantastically. Take 3d6. These d6s represent the goodwill generated by the event. During the next mission, the person who organized or performed can spend them to give +1 Accuracy to any skill check (in or out of mech combat) made by someone who was present. They are lost when they are spent or at the end of the mission. Spending them does not count as an action or reaction.
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