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=House Rules= ==General== * If you play a non-human single-class, double the racial limit to that class. (An Elf is limited to Fighter 5 (Str 16 or below) to 7 (Str 18) - if you're a Fighter/Cleric that limit remains. If you're a Fighter, you are limited to lvl 10, 12, or 14)1 * Initiative by Side. This makes PbP a lot easier, as one side goes, the other side goes, and so on. * Char gen: Roll 3d6 6 times. If the total of all 6 rolls is less than 54, promote the lowest roll (or one of them if there are ties) to 16. If it's still less than 54? Promote the lowest roll to 15. If you somehow still total less than 54? Promote the lowest roll to 14. Assign rolls to stat. *Lost levels: Especially in Play-by-Post, lost levels represent an almost insurmountable set-back. You can choose to catch "Wraith Fever" and your character will lay helpless while they regain 100 exp x their previous level each day. * Exp for monsters and treasure are awarded upon return to settlements. Magic items that are kept award 10% of their estimated value. Magic items that are sold award 100%. * Training for higher levels does cost significant amounts of gold and time. ==Two Handed Weapons== The following weapons are considered two-handed Flail, Heavy Halberd Hammer, War, Heavy Morningstar Pick, Heavy Pole-arm Staff Sword Two-handed. ==Spears and Tridents== Spears and tridents can be used one-handed and with a shield. However they cannot Set vs Charge if used one-handed. ==Rations== The rules list the price per day. That is now the price per week. ==Magical Healing== Magic Healing House Rule: If you're dropped to negative hit points but healed above 0 hits by magic you are still in a coma for 1-6 turns (10-60 minutes) but you are only "helpless" for one day. If you are fully healed by magic (which will get a lot harder to do as the HP totals go up) you require a full night's rest. ==Level Drain== It's awful in a Play-by-Post. So while it will still happen, lost Exp is recovered at 1000 exp per full day of rest (Wraith Fever). 10% of the level drained exp lost will not be recovered and will have to be earned again. ==Identify Spell== The section of the spell that reads: ''The spell must be cast within 1 hour/ caster level of the time a magic item first comes near the caster'' will be ignored. ==Stowage and Animal Encumbrance== ===Stowage=== ====Carried==== Small Pouch or Purse 2.5 lbs Large Pouch 5 lbs Small Sack 10 lbs Backpack 30 lbs Large Sack 40 lbs Waterskin 3 pints ====Animal==== Saddle Bags 50lb/pair Pack Saddle 300lbs Panniers 400lb/pair ===Animal Encumbrance=== Unencumbered, Max Carry, Pull Donkey 100/200/500 Horse, Draft 400/700/2000 Horse, Pack or Riding 300/500/1200 Mule 300/500/1500 Oxen 450/800/2200 Pony 200/400/1000 Warhorse, Light or Elven 200/400/*800 Warhorse, Medium 300/600/*1200 Warhorse, Heavy 500/700/*2000 *Warhorses are not trained to pull loads, and are generally too expensive (and tempermental) to be good at it.
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