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Once Giants Lived in the Earth
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==House Rules== Bank and Jewel Merchant at the Keep The bank charges a 10% fee for changing money or gems. The bank will store valuables (coins, gems, jewelry, magic items) for free if the items are kept there for over a month. If under a month, the service incurs a 10% fee. Just to clarify, the customer gets to choose how the fee is paid. For instance, if someone stored a bunch of platinum coins and gems and then needs to leave before 30 days, the bank doesn't automatically get to choose 10% of that shit and keep it (unless the customer wants to withdraw and has no other funds). That customer could pay the 10% fee in any other legal tender they have ("I'll be paying this off in copper, sir!"). Assume that the bank will return deposits in the same denomination, although they may not be the exact same coins (different mint, different age, etc.). You don't have to worry about depositing a thousand platinum and then closing out your account after a year and getting your money back, except in more silver than you can carry. The bank offer loans at an interest rate of 10% per month. Loans up to five gold pieces require no collateral. Any loan over that amount requires collateral whose value is at least two times that of the principal of the loan amount. The bank is guarded and under the direct protection of the Keep. Jewel merchant: I think that has been mentioned briefly IC, but people in the Keep are saying that he'll buy gems and jewelry at a premium (understanding is that he then transports them to farther-off markets where he can sell at a profit). In other words, his focus is more on buying than on selling while at the Keep.
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