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Raiders of the Rim: Known Ships
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==Imperial Light Cruiser== '''High Concept:''' ''"Second-line Patrol Ship"'' '''Aspects:''' *Presence not power *Versatile and flexible *Gunboat diplomacy '''Fate Points:''' 1 '''Refresh:''' 1 '''Scale:''' 5 '''Stress:''' *Hull: OOOOO *Systems: OOOOO '''Skills:''' *Drives +2 *Systems +2 *Guns +3 *Shields +2 '''Stunts:''' *Enhanced sensor suite - +2 in Systems vs Systems tests for detection; +1 zone range for detection *Advanced hyperdrive - reduces transit time in hyperspace, halves jump fuel consumption, maximizes 1 dice in jump rolls *Advanced astrogation - reduces calculation time for jump to lightspeed, calculation becomes a half turn action rather than a full turn, +2 for jump rolls *Proton torpedoes - missile weapon *Tractor beam - Guns vs Drives/opposing Pilot contest against target to capture it *Hyperdrive inhibitor - Guns vs Drives/opposing Pilot contest against target to prevent its escape to hyperspace, effect persists for number of rounds equal to shifts generated. *Point defense - +2 Guns attack on small craft inside deflector shields *Subsidiary ships - TIE fighters, shuttles *Passenger deck *Enhanced hold '''Notes:''' The Imperial light cruisers are built for patrol, interdiction and enforcement work rather than front-line combat. They cruise the Imperium wherever a full Star Destroyer is not warranted. They are equipped to deliver Stormtrooper units and support ground operations as well as patrolling deep space. They are often the main Imperial ship type that civilian traffic encounters in less important systems.
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