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== Covenant Items Posessed == === ''' Red Mercy ''' === An old longsword of fine, though unremarkable manufacture. Long a mantlepiece heirloom of House Ghul'venne of Sharuun, it was used in a desperate defence by Zahir Ghulvenne, last son of the house, to defend himself, his mother and his sister from the predations of the Legate Krell and his band of riders. Unfortantely, Zahir was skewered by a horse lance, his mother was beaten to death and his sister kidnapped. The blade was taken from the scene of slaughter by Zal'Kazzir Ghulvenne, Zahir's father, and has shown great power. It seems drawn to revenge itself upon those who have wronged it's weilder, and it's power seems to grow in proportion to that wrong. '''Properties:''' (Note: All properties of this blade function only for those with Ghulvenne Blood.) * '' 1st Level '' : Never Again. The weapon has a +1 Enhancement Bonus, and is considered to be a Ghost Touch weapon. Additionally, whenever personal enemies of the bearer come within a radius equal to (10' x Character Level) the blade alerts the wielder; growing cold and glowing with a pale red light. * '' 3rd Level '' : Weight of Suffering. The weapon's Enhancement Bonus increases to +2, and it functions in all ways like a Large weapon (2d6 damage, disarm bonus, etc.) while retaining its normal weight and size. * '' 6th Level '' : Inescapable Vengeance. The weapon's Enhancement Bonus increases to +3, and a wielder who is holding the weapon may always act in any surprise round and will automatically win any initiative roll. Additionally, the wielder may spend a full-round action to drain the will of a foe. the wielder makes an intimidate check with a +6 modifier; success causes the target to cower in helplessness for 1d4 rounds. * '' 11th Level '' : Reparations. The weapon's Enhancement Bonus increases to +4. The wielder may drain the soul of any being slain by the weapon, imprisoning the soul within the blade. The blade gains 2 points of energy per level or hit die of the slain creature, and this stored energy fades at a rate of one point per day per 10 points of stored energy. Stored energy may be spent in two ways: it can be used to power channeled spells (functioning exactly as spell energy for this purpose) or some or all of it can be spent to give additional damage to a successful attack at the rate of one point of damage per point of energy spent. * '' 15 Level '' : Even the vengeful must grieve. The energy stored in the blade may be used empower the wielder to heal others. By spending a standard action, the wielder may use the blade to slash his palm, and may then place the wound over the heart of the target, healing 1d6 points of damage per point of energy expended from the blade. Additionally, the wielder may channel his own stored energy (spell energy, taint, constitution, etc.) into the blade for purposes of healing only. === ''' Ashen Loop ''' === This ring is made of the fused bones of several Dornish fighters who fought on the Fortress Wall during Izrador's second invasion. The warriors were all killed in the same instant, consumed by the white-hot dragonfire of one of the first dragons to appear out of the north. Although it was but a small loss, it was the first of many such slaughters that the dragons would perform against the Fortress Wall's defenders, from the cold forests of the Veradeen to the edges of the Kaladruns. From within that first conflagration a ring of great magic was born, the Ashen Loop. The loop has had many owners over the years, and each has used it to further their particular quest or goal. Once the ring's owner loses purpose, however, he begins to feel a sadness whenever he wear it. Born of dragonfire, the Ashen Loop desires to be used, and used well. It craves action and does not like to be worn on the hand of one who sits idle or has no purpose. The ring's nature has insured that it has passed from one warrior to the next, and it does not discriminate between them. ''' Abilities ''' : * '' 1st Level '' : The wearer's skin takes on an ashen tone after wearing the ring for one full day; he gains a +2 bonus to all hide checks made in dark areas. * '' 2nd Level '' : The wearer gains Fire Resistance 5. * '' 3rd Level '' : The wearer gains two additional points of spell energy if he has the magecraft feat. * '' 6th Level '' : The wearer gains a +1 Natural Armor Bonus, as his skin begins to become tough and resilient like that of a dragon. * '' 9th Level '' : If the wearer pierces his tongue and wears the ring thusly, he may breathe a gout of dragon's fire once per day, in addition to the ring's other powers. This breath weapon is a cone 70' Long and it deals 6d6 points of fire damage to all within. A DC 16 Reflex save halves this damage. Wearing the ring in this fashion still counts as a ring for the purposes of magic item locations. * '' 10th Level '' : The wearer gains a +2 Enhancement Bonus to Charisma. * '' 12th Level '' : The Natural Armor Bonus provided by the Ashen Loop increases to +3.
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