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=='''Murphey O'Malley'''== Think Dexter from Dexter's Lab meets the early 20th century and add booze. Stress: Health: 00X00 Composure: 00000 Minor: Stunned Moderate: Arms Incapacitated Major: Unconscious Consequence: ??? Aspects: "I am advanced for my age" - Only the spry young age of 15. "Steamy Punk" - Tends to be irrational and hot-headed against members of authority. "Drink Tank" * - As all stereotypical irish, this boy likes his whiskey "Dammit, Janet!" - Annoying parrot of a certain pirate captain... "Lead (or some other type of metal) Foot" - Signature Metal Boots that make it really hard to drive. "Magna cum La-De-Da" - Genius who hates other geniuses "Push the Red Button" - Usually installs red buttons onto objects that cause both dangerous and exciting effects "School of Hard Knocks" - He learns from mistakes, and he makes a lot of them. "Dropkick Murphy!" - The boots are made for stomping, and thats just what they do. Aspect 10 Skills: Superb - Engineering Great - Science, Fists Good - Intimidate, Might, Resources Fair - Empathy, Sleight of Hand, Endurance, Gambling Average - Rapport, Academics, Guns, Alertness, Athletics Stunts: Weird Science* Mad Science (Theme: Steampunk)* You are able to create devices that even a 21st century person would deem impossible, unlikely, or simply too advanced for mankind’s present capabilities. Unconventional construction methods, cars that run on brainpower, and other bizarre effects are all possible. Your Mad Science must have a theme (such as Doktor Herborn's "metabolic chemistry"), which you must define when you take this stunt. Any Mad Science improvements you incorporate into devices must fit this theme (but with a little creativity, most concepts can fit a sufficiently flexible theme). As with the Weird Science stunt (above), a mad scientist may collaborate with an engineer in order to help that engineer build mad sciences into his gadgets for only a single improvement allocation. Mister Fix-It The character’s talented at getting things repaired under time-critical circumstances. The time it takes to get something fixed by the character is reduced by two steps. If the situation is already operating on the fastest possible amount of time the difficulty of the repair effort is reduced by one. These bonuses stack with Grease Monkey! Personal Gadget You have a personal gadget based on an existing (or potentially existing) piece of technology, with three improvements. You must define at least the basic nature of the gadget, and one or two of the improvements, at the time you take this stunt. You may take this stunt several times, either for several personal gadgets, or to provide additional improvements to the same gadget. See page XX for detailed gadget design rules. Grease Monkey If it has an engine and wings, propellers, or wheels, you “get” it, intuitively and completely. Whenever dealing with a Engineering roll involving a vehicle – repairing, designing, upgrading, etcetera – your difficulties are reduced by one, and additionally, the time to get the work done is reduced by one step on the time table (see page XX). *Only applies to engineering ===Janet the Parrot=== VILLAIN<br> Janet the Parrot a.k.a. Janet Parotisio Known Aspects: *Inhuman Witch *Uncanny Evasion *Darkness *True Form *Reinforcements From Beyond *Ethereal Jaunt *Soul Feast *[Aspect8] *[Aspect9] *[Aspect10] *[Aspect11] *[Aspect12] Assumed Key Skill(s):<br> Stealth Rumored Stunt(s):<br> '''In Plain Sight''' [Stealth]<br> Your character suffers no environment-based difficulty increases when using Stealth. This means that even when he’s out in the open and wouldn’t normally be able to justify using Stealth, he may. This also means that, once hidden, even people actively searching for him (page XX) do not get a +2 to their Alertness or Investigation rolls. This ability only functions so long as your character does not move, and does not do anything other than hide. The moment he does something else, he breaks cover and is immediately visible. '''Master of Shadows''' [Stealth] ''Requires In Plain Sight.'' Your character is one with the shadows, and lives in every darkened corner, unheard and unseen. You gain the full benefit of In Plain Sight, but may also move one zone per exchange without automatically breaking stealth, allowing you to remain hidden while moving, even when you shouldn’t be able to hide in the first place. If your character is in an environment that could give a bonus to stealth (like one with a Dark or Smokey aspect) or even one that would normally justify the use of Stealth to hide, you may pay a fate point to make a full sprint action without automatically breaking stealth. The upshot of this stunt is as follows: Whenever the character moves while hidden, discovery penalties (see page XX) may still apply, but are cut in half. Outside of conflict, this leaves observers at +1 for a cautious creep, +2 for walking pace, +3 for a jog (short sprint) and +4 for an out-andout run (long sprint); inside conflict, observers only get a +1 to detect the character for every zone moved in an exchange. If used in combination with Like the Wind (see page XX), these discovery bonuses are eliminated entirely. '''Quick Exit''' [Stealth]<br> A momentary distraction is all you need to vanish from the scene. Provided you are not in the midst of a conflict, you may roll a quick contest between your Stealth and the highest Alertness in the room. If you succeed, the next time someone turns to look at or talk to you, you’re not there. '''Vanish''' [Stealth] ''Requires Quick Exit.'' This stunt functions the same as Quick Exit (above), but the character may vanish even if he is in a conflict, as a full action. This requires some dramatic flourish (smoke bombs or bright flashes are classics) or the invocation of an appropriate environmental aspect (like The Darkness of the New Moon). '''Shadowed Strike''' [Stealth] ''Requires Master of Shadows and Vanish.'' The character strikes from out of the darkness, leaving his foes bewildered and in pain. When hidden, the character can launch an attack while remaining hidden, using his Stealth for any defense rolls for the duration of that exchange. '''Deadly Shadows''' [Stealth] ''Requires Shadowed Strike.'' When using the Shadowed Strike method the character may use his Stealth to make attacks as well, rather than using his Weapons skill or the like. ===''Oliver Albright''===
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