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===Kit Abilities=== * The Swashbuckler is permitted a special combat maneuver when using his weapon of choice: disarmament. To disarm an opponent, the Swashbuckler must declare his intention to do so before initiative is rolled. He then suffers a +1 penalty to his initiative roll, and a -4 penalty on his roll to hit. If the Swashbuckler's attack is successful, he will (normally) cause his enemy's weapon to go flying out of his hand. Besides weapons, disarmament can be attempted against magic wands or other such devices held in one hand. Items worn (like jewelry) or held in two hands (including two-handed weapons) may not be affected by a thief Swashbuckler with the disarm maneuver. Roll 2d6. The number rolled is the number of feet away the weapon landed. Another roll of 1d6 determines the direction the weapon goes, relative to the disarmed character: **1—Straight ahead **2—Ahead, right **3—Behind, right **4—Straight behind **5—Behind, left **6—Behind, right
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