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=Your Clan= ==Ernvoding Stats== *Runes: **Earth **Harmony *Resources: **War 12W **Magic 9W **Wealth 18 **Peace 18 **Morale: 12 *Values: **Shrewd +4 "Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword." **Ambitious +2 "The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you." **Hospitable +2 "Those who welcome others into their home will in turn be welcomed into the homes of others." ==Ernvoding Information== *Population: 1,200 *Clan Seat: Fieldstone *Clan Chieftan: Ara Sable-Fur *Friends: **Stag Shield, the clan of the current tribal Queen. **Badari of the Amad, a War clan and followers of Hedkoranth. Population 900. *Allies: **Blue Hill **Zerdavos **Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400. **Ancient Allies: Aldryami *Enemies: **Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt). **Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582. **Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200. **Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000. **Iljaring of the Vantaros. Population 1,300. **Ancient Enemies: Tada the Green and his Praxians **New Enemies: Tusk Riders **Chaos Foe: The Hydra ==Ernvoding Wyter== *POW: 28 *CHA: 14 *MP: 28/28 *Abilities: **Food for Everybody Here **Create Sinkholes **Bless Marriage **Glimpse the God Time **Sharpen Ax Blades **Stagger Animal Nomad Mounts **Shield Against Damaging Rains (and burning blood rain myth) **Seal Wound **Make Warriors Fearless **Summon Shooting Star ==Ernvoding History== In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that 'violence is always an option'. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn. In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be. Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love. Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh! ==Culture== You are 'Axe Orlanthi' and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you 'Alakoringites' for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio's fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air. ===Religion=== Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship. ==Clan Resources== *Minor Temple to Ernalda *Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It's still not that big, but it's here. *Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.
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