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=13= ==Hermago Heights== The lowest peaks of the Vagabond range, covered in evergreens save for the gray tips. Isolated and unexplored wilderness and rumored to be the home of the lost and untamed, and some say primordially bestial ancestors, of the elves. Recently, somewhere within the range a hive of giant wasps has begun construction...these flying beasts have begun terrorizing those who come to close and nearby settlements and might be driving out the primordial elves...whose shadows have begun being spotted in the south and to the west. ==Kaunite's Peak== Part of the Vagabond mountain range, the peak is a tall mountain surrounded by its siblings whose natural springs and melting caps feed the Delnar Falls and River. Along these high streams near where the waters gather a number of mill hamlets have sprung and over time may connect into a city in on the slope of the high mountain, not often traveled to from beyond in part both to the fey creatures at the bottom of the falls and the terrible things that sleep deep in the mountain. While the lower platueas of this peak are lush with flora, fauna, and small civilization, the caverns beneath the mountain feed into a foul and monstrous worm nest, sometimes the hunting ground of a civilization not yet seen so deep in the ground that it is the perfect inverse of Kaunite's Peak. 3 main Milling hamlets: Morrisston, Valenshold, Nearfall. Features: Mountainside, worm caverns, Kaunite's Depths undercity. ==Delnar Falls== Here, the river Delnar tumbles down from its high mountain vale to the plains. The area is known for its prosperous mountainside forest, populated by fey things and containing many herbs sought by human mages and apothecaries. Beyond the waterfalls, an entrance leads into a system of caverns (naturally!). ==Forests Flank Delnar== Heavy forest flanks the banks of the Delnar in this region, providing refuge for numerous herbivores but also cover for those creatures that hunt them. (Encounters: Packs of wolves and occasionally 2-3 dire wolves, herds of deer, solitary bears, goblinoid hunting party) ==Spire Lake== In the foothills, the Delnar river spills into a valley lake. The forests reach the north shore, but to the south is open hillside where halfling shepherds can often be seen leading their flocks. The lake itself it flat and calm, almost having a mirror surface except when whipped up by an autumn wind. Near the centre of the lake, a cracked stone spire breaks the surface. The druid Aedelraed knows its history, but is rarely seen these days. ==Unclaimed 6== ==Unclaimed 7== ==Unclaimed 8== ==Foothills== The King's road connects Broken Cart with the west, although the road has fallen into disrepair and few merchants will risk the bandits to the west. ==Unclaimed 10== ==Unclaimed 11== ==Badlands== the verdant meadows abruptly give way after 12.11, giving way to rocky highlands, and later badlands formed by the volcanic south. of particular prominence is a high-walled ravine, where the ancient highway called Tiamat's Gullet starts, marking the safest route through the volcanic southern mountains (eventually hooks up with 15.12). Belleca is in talks with Splendor to consder linking Tiamat's Gullet to the main roads
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