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Malkin Newton
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===Traits=== * Ambidexterity - Reduces two-weapon fighting penalty by 2. * Double-jointed - A successful dexterity/balance check allows character to escape bonds. 1d6 rounds is required for each limb that is bound. Metal bonds require a check at one half the ability score. * Allure - May affect reaction roll by 3 when dealing with romantic situations and will attract one more henchman than normal. * Glibness - A successful wisdom/intuition check allows the character to talk an NPC out of an action. * Impersonation - The character receives a +2 bonus to disguise checks.
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