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=====3rd level===== *'''Blink:''' Roll a d20 at the end of each of my turns for the duration of the spell. On a roll of 11 or higher, I vanish from my current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if I was already on that plane). At the start of my next turn, and when the spell ends, if I am on the Ethereal Plane, I return to an unoccupied space of my choice that I can see within 10 feet of the space I vanished from. If no unoccupied space is available within that range, I appear in the nearest unoccupied space (chosen at random if more than one space is equally near). I can dismiss this spell as an action. While on the Ethereal Plane, I can see and hear the plane I originated from, which is cast in shades of gray, and I can't see anything there more than 60 feet away. I can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive me or interact with me, unless they have the ability to do so. Duration: 1 minute. V S *'''Counterspell:''' I attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 5th level or lower, its spell fails and has no effect. If it is casting a spell of 6th level or higher, make an ability check using my spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. Reaction Spell. Range: 60'. S *'''Dispel Magic:''' Choose one creature, object, or magical effect within range. Any spell of 5th level or lower on the target ends. For each spell of 6th level or higher on the target, make an ability check using my spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends. Range: 120'. V S *'''Psionic Blast:''' I unleash a destructive wave of mental power in a 30-foot cone. Each creature in the area must make a Dexterity saving throw. On a failed save, a target takes 7d8 force damage, is pushed 20 feet directly away from me, and is knocked prone. On a successful save, a target takes half as much damage and isn’t pushed or knocked prone. (+1d8 damage for every spell slot above 3rd, figured into the text.) V *'''Thunder Step:''' I teleport myself to an unoccupied space I can see within range. Immediately after I disappear, a thunderous boom sounds, and each creature within 10 feet of the space I left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away. I can bring along objects as long as their weight doesn’t exceed what I can carry. I can also teleport one willing creature of my size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of me when I cast this spell, and there must be an unoccupied space within 5 feet of my destination space for the creature to appear in; otherwise, the creature is left behind. 5th Spell Slot is +2d10, total 5d10 damage. Range: 90'. V
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