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=== PACK 2 === This is a backpack that he frequently sets down or gives to someone else to carry for him. * Profession tools that allow him to work as an undertaker and tailor. This includes a small bone saw for getting through the spinal column, some linen and woven cotton paper for wrapping a body, and jars of chemicals for embalming. Also, scalpels, stitching needles and thread, iodine, and purified water. * some chalk (0 lb.) ** 975vp worth of fine paper, and 545vp worth of quality ink. (2 lbs?) ** 5 healer's kits (5 lb.) ** small steel mirror (0 lb.) ** 1 dozen sewing needles * Light Crossbow with skull on the front for decoration, 20 bolts (8+2 lb.) * ''Other:'' ** 7 more days of +2 Int checks oil ** 5 skeens of Aranesil silk (100' each) ** thick molted snake skin from a gargantuan cobra with a white '''V''' pattern on the black hood. * ''Books:'' ** ''The Grimoire of Bile'' by Umann-Ui ''(spellbook)'' [4.2 lbs] *** Spells **** Level 0: ''ghost sound, read magic, dawn'' **** Level 1: ''assist, deep breath, detect astirax, far whisper, obscuring mist'' **** Level 2: ''resist energy, weather'' **** Level 3: ''dispel magic, tongues, arcane impotence, willful stand, neutralize poison'' **** Level 4: ''remove curse, black tentacles, minor creation'' ** ''The Cyclopaedia of Vrolk the Vile'' by Vrolk ''(spellbook)'' [4.6 lbs] *** Spells **** Level 0: ''disrupt undead, read magic, resistance, touch of fatigue'' **** Level 1: ''backbiter, cause fear, fleshknit lesser, protection from good, undetectable alignment'' **** Level 2: ''command undead, decomposition, delay poison, fell forbiddance, ghoul touch, ray of weakness, resist energy, shroud of undeath, withering speech'' **** Level 3: ''blood boil, dispel magic, fleshknit, halt undead, magic circle against good, tongues, vampiric touch'' **** Level 4: ''animate dead, bestow curse, crushing despair, dimensional anchor, enervation, inflict critical wounds, repel vermin'' **** Level 5: ''blight, magic jar, magic circle against shadow, nightmare, nexus fuel, waves of fatigue'' **** Level 6: '' aura of terror, repulsion, undeath to death'' **** Level 7: ''control undead, ghost trap, insanity, sequester, waves of exhaustion'' **** Level 8: ''blackfire, clone, horrid wilting, protection from spell, symbol of death, trap the soul, veil of undeath'' **** Level 9: ''antipathy, imprisonment, refuge, soul bind'' ** Manual of Practical Dead Magic (Another book from Vrolk's lab) [3.1 lbs] *** Spells **** Level 0: ''acid splash'' **** Level 1: ''alarm, endure elements, peasant's rest, unseen servant'' **** Level 2: ''cure moderate wounds, fell forbiddance, glitterdust, inflict moderate wounds, scare'' **** Level 3: ''bone thicket, greater mage armor, neutralize poison'' **** Level 4: ''minor creation, remove curse, secure shelter'' **** Level 5: ''arcane interference, faithful hound, waves of fatigue'' **** Level 6: ''create undead, flame bones (fire seeds), guards and wards'' ** ''The Spell Words'' - Spellbook of Irding of the House of Gyrn (4 lb.) *** Spells **** Level 0: ''cure minor wounds, dancing lights, flare, ghost sound, light, prestidigitation, ray of frost, read magic, resistance '' **** Level 1: '' frozen (burning) hands, channel might, disguise self, diguise weapon, endure elements, floating disk, hold portal, magic aura, magic missle, protection from chaos, protection from good, shield, shocking grasp, silent image, speak with animals, undetectable alignment, undetectable aura '' **** Level 2: '' arcane lock, continual flame, ration of exalted darkness (Darkness), fell forbiddance, fey hearth, frost (flame) blade, cold (flame) sphere, greenshield, gust of wind, hypnotic pattern, minor image, misdirection, obscure object, pacify, protection from arrows, resist energy, chilled (scorching) ray, shatter, sound burst, trap '' **** Level 3: '' call lightning, chilling (fire) ball, halt undead, illusory script, invisibility sphere, keen edge, lightning bolt, breaths of warding (magic circle against evil; good; law), magic weapon (greater), major image, tiny hut, willful stand '' **** Level 4: '' dimensional anchor, ring of ice (ice(fire)trap), phantasmal killer, hallucinatory terrain, invisibility (greater), spike stones'' **** Level 5: '' false vision, interposing hand, viciousness deflection (magic circle against shadow), mirage arcana, private sanctum, seeming, wall of force'' **** Level 6: '' chain lightning, greater dispel magic, white webs of silver (veil) '' **** Level 7: '' forcecage, illusion of displacement (mass invisibility), sequester, sword '' **** Level 8: '' the gauntlets (clenched fist), blasts of icy sapphire (polar ray), repel metal or stone, auras of the sun (sunburst)'' ** ''' the Ledger of Gyrn ''' - (magic item / spellbook)'' (1 lb.) <br />This book is impressively clear despite the bad illustrations due to extensive references. It doesn't take much effort to determine that it will prove useful. After a quick examination, one will find that the contents have a few areas of deep insight you hadn't considered. The worn but well made tome is of a small size: 10"x8" and 3" thick. It is extremely durable, waterproof, bound with iron overlaid with mithral and locked (amazing lock). <br> [similar to Boccobs Blessed Book] *** '''Properties:''' A wizard can fill the 1,000 pages of this book with spells without paying the 25 vp per page material cost. ** ''' The Unabridged Hermetic Lexicon ''' - (magic item / spellbook)'' (7.3 lb.) <br>This book is hard to understand because of a lack of coherent planning. With time, intellect, or both, one can make sense of the book, and it will reveal it is extremely useful. Making it even more of a find, the contents provide an occasional insight or new idea. This work bestows upon any character the ability to use the spells within its pages. However, any character not already able to use spells gains one negative level for as long as the book is in his possession or while he uses its power. The book has 25 pages. Once a page is turned it can never be turned back - paging through is a one-way trip. If the book is closed, it always opens again to the page it was on before the book was closed. When the last page is turned, the book vanishes. Once per day the owner of the book can cast the spell to which the book is opened. If that spell happens to be one that is on the character's class spell list, he can cast it up to four times per day. The pages cannot be ripped out without destorying the book. Similarly, the spells cannot be cast scroll spells, nor can they be copied into a spellbook, their magic is bound up permanently within the book itself. The owner of the book need not have the book on his person in order to use its power. The book can be stored in a place of safety while the owner is away and still allow its owner to cast spells by means of its power. Each time a spell is cast, there is a chance that the energy connected with its use causes the page to magically turn despite all precautions. The owner knows this and may even benefit from the turning by gaining access to a new spell. The chace that a page turns depends on the spell the page contains and what sort of spellcaster the owner is. <br> [similar to the Book of Infinate Spells] <br> Strong (all schools); CL 18th. *** '''Spells''' (Treat each spell use as if a scroll were being employed, for puposes of determining casting time, spell failure, and so on.) **** Level 7: ''[http://www.systemreferencedocuments.org/35/sovelior_sage/spellsMtoO.html#mages-sword Mage's Sword]'' (Caster Level 13) For Kyuad the spell functions thus: A sword of force attacks once per round at +25 (or +29) for 4d6+3 magical force damage (19-20/x2). Standard action to change its target. Lasts 13 (or 17) rounds, ranges away from the caster no further than 55 ft. (or 65 ft.). *** CONDITION / Chance of Page Turning **** Caster employing a spell usable by own class/level = 10% **** Caster employing a spell not usable by own class/level = 20% **** Nonspellcaster employing divine spell = 25% **** Nonspellcaster emplying arcane spell = 30%
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