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==Magic== ===Druid Spells Memorized=== *Curse *Entangle *Cure Light Wounds ===Druid Spells Known=== '''1st Level''' *Analyze Balance *Animal Friendship *Bless *Bless *Calm Animals *Cause Light Wounds *Combine *Create Water *Cure Light Wounds *Cure Light Wounds *Curse *Destroy Water *Detect Evil *Detect Good *Detect Magic *Detect Poison *Detect Snares & Pits *Dispel Fatigue *Endure Cold/Endure Heat *Entangle *Faerie Fire *Firelight *Invisibility to Animals *Invisibility to Undead *Locate Animals or Plants *Log of Everburning *Orison *Pass Without Trace *Protection From Evil *Protection From Good *Purify Food & Drink *Putrefy Food and Drink *Ring of Hands *Ring of Woe *Sanctuary *Shillelagh *Strength of Stone *Wind Column ===Magic Items=== *Arrows of Returning: Once fired, this arrow returns to the archer's quiver after an unsuccessful attempt to strike its target has been made. An arrow of returning is +1 to attack and damage rolls. It returns at the end of the round in which it was fired. For example, a ranger fires an arrow of returning at a dragon. Its attack roll is not high enough to damage the dragon, so the arrow returns to the ranger's quiver, where it can be used again on the ranger's very next shot.
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