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Robert Grimm
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==Knacks== {| align="right" | valign="top"|[[Image:RobWar.jpg|War Form]] |} '''Deadly Beastman Transformation''' (Lunars p136) ''5m (+gifts), miscellaneous (Speed 5)'' Rob can spend 5 motes to assume his war form, a hybrid of wolf and man. He gains several feet in height and a corresponding amount of weight. When Rob assumes this form, his Strength, Dexterity, and Stamina all increase by one. This knack has several side benefits that are discussed in the book related to healing and to survival. In addtiion, he gains access to the following Wyld mutations and all of their benefits, but none of their drawbacks. * Enhanced Sense (Hearing, Smell) (Exalted p288) Rob gains two dice to Awareness pools relating to these two senses. * Fur (Exalted p288) Rob gains one die to Survival dice pools and adds 1L/1B to his soak. * Night Vision (The Wyld, p144) Rob can see as easily on a moonless night in a city or a deep forest as ordinary humans can on an open plain or leafless forest on the night of the full moon, and can see as well under the full moon as ordinary humans can in full daylight. * Talons (Lunars, p208) Rob can inflict lethal damage through MA attacks. Punches and kicks inflict two additional dice of lethal damage. * Wolf's Pace (Lunars, p207) Rob adds two to his Dexterity for the purpose of calculating movement during combat, and adds two to his Strength for the purposes of jumping distances. He also adds one die to all rolls representing competitive running. In long-term movement, he can move as fast as a drawn carriage. '''Quicksilver Second Face''' (Lunars p136) By spending an extra mote, Rob may change shape as a Speed 3 action sintead of a normal (Speed 5) miscellaneous action. He can change more quickly between any two forms for the extra cost.
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