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====Specialist Gear==== The following equipment require CL and spending of RP for them. '''B.P.R.D. LAPTOP (LARGE)''': CL 0, RP 2 points if the only laptop in a team, i.e. not part of a kit, otherwise 4 points per additional laptop. B.P.R.D. laptops are heavily reliant on local signals but could provide additional computing power to confirm tests from a field kit. They also allow for historical record searches, granting +2 skill bonus to Academia, Electronics, Science. B.P.R.D. trackers can be viewed/displayed their location via this piece of equipment. Wt. 5lbs.</br> '''CONTAINMENT SUIT''': CL 0, RP 0, Issued free if needed. Only available to agents with the bound ghost origin. This containment suit allows creatures without physical bodies to manifest via ectoplasm and interact with the physical world. Etheric creatures can enter a containment suit if vacant. Damage to the suit couts against the ghost character as if it is taking the wounds, etc. but only while in the suit. Once the ghost leaves a damage suit he is fine (see BOUND GHOST). Wt. 5lbs.</br> Armored Version are available for special mission and these due require request. ARMOR POINTS +2; CL 2, RP 2. ARMOR POINTS +4; CL 3, RP 4. A Stab or Ballastic Vest upgrade costs RP +2.</br> '''GAS MASK (MEDIUM)''': CL 1, RP 2 point per mask. Provides the wearer +4 to Vigor checks verses the airborn toxins and poisons and their ill effects (see Hazards SWADE). However you field of vision is somewhat obscured and as such you suffer a -1 to any ranged attack (''Athletics'' throwing or ''Shooting'') and with ''Notice'' checks. with immunity from airborne poison damage or similar airborne effects, including the poisoned condition. To don or doff the mask takes an action. Wt. 1lb.</br> '''NIGHT VISION GOGGLES (MEDIUM)''': CL 2, RP 3 points per set. (as found in SWADE pg. 68 but with some added effects/rules). Acts as Low-Light Vision (ignoring Dim and Dark illumination penalties; for double the RP (6) the goggles are βactiveβ and ignore all Illumination penalties). However sudden burst of lights (like turning on the lights in a darkened room) requires a Vigor -2 check. Failure cause the character to be blind (as Major Hindrances) for one full round. Afterwards the character is Distracted and Vulnerable. Each round the character can attempt a new Vigor -2 check. Success ends these conditions at the end of the round, a raise instantly negates them. To don or doff the goggles takes an action. Wt. 3lbs.</br> '''SATELLITE PHONE (SMALL)''': CL 1, RP 2 points. A sat phone grants occasional reliable communication with base from almost anywhere in the world. Just remember to keep it charged. Wt. 3lbs.</br> '''WINTER CLOTHING AND BOOTS''': CL 1, RP 1 per outfit. For treks out into winter conditions. See Cold Hazzards SWADE pg. 125. Wt. 5lbs.</br> '''ARTIC CLOTHING AND BOOTS''': CL 1, RP 2 per outfit. Heated advantage winter clothing for artic conditions. See SWADE pg. 125. Wt. 10lbs. '''OTHER'''</br> Any other of the standard ADVANTURING GEAR listed in SWADE pg. 67 along with PERSONAL DEFENSE and SURVEILLANCE gear found on SWADE pg. 68 is available. The CL of the item is generally 0 or 1 but if semi-legal (like lockpicking tools) and most Surveillance gear increses this to 2. For RP most items are 1 points each, but any item with a costs of $10 or less costs no points, while items over $50 require 2 points, anything over $100 costs 3 points and anything over $500 increase the RP to 4 points each. For semi-legal or licend items add +1 to the RP and for police only issued items add +2 RP. For military only or illegal items add +4 to the RP. As for SIZE it will have to be GMs call. A Lighter and Lockpicking set are TINY, a Digital Camera and Candles would be SMALL while 20 yards (10") of Hemp Rope and a Tools Kit would be MEDIUM, etc. A First Aid kit is SMALL while the Medical Kit is MEDIUM. Use your best judgement. Could this item be reasonable carried in the pocket of a tacvest? If so its TINY or SMALL, if not its MEDIUM or larger. Most CLOTHING and FOOD does not require CL or RP, issues to the agents as needed.
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