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=== Advanced Classes (UNDER CONSTRUCTION) === COMPLETELY IGNORE THIS SECTION FOR NOW. Once you have obtained a certain item or completed a certain quest you have an opportunity to become a more advanced class than the basic ones. You apply the new stats just like you applied the stats of your first class. Every time you level up from then on you may choose what class to progress. You can level up an advanced class just as you would a basic class. You may only have one advanced class. ==== Berserker ==== Berserkers do just what their name suggests. They go berserk on the battlefield recklessly killing things. Pre-Requirements: must have Tattoo of the Tribes *HP Bonus: +12 *Stamina Bonus: +14 *Attack Bonus: +1 *END: +2 *STR: +5 *DEX: +4 *INT: 0 *Specials: Berserk, Access to Berserker abilities equal to your level '''Berserk: '''You enter into a crazed rage. You gain +10 HP, your END+10 Stamina, and +4 STR for every level that you have. This ability can only be used once every battle. After this ability ends you return to normal. *Stamina Cost: none *Length: 5 turns *Action Type: Free Action ==== Paladin ==== Paladins are warriors of the light. They're purpose is to serve others before themselves. Pre-Requirements: Must have sins purged OR own Holy Symbol *HP Bonus: +10 *Stamina Bonus: +12 *Attack Bonus: +1 *END: +4 *STR: +3 *DEX: +3 *INT: +1 *Specials: Access to Paladin abilities equal to your level ==== Assassin ==== Assassins sneak around in the shadows attacking anything mercilessly. Doing damage is their focus. Pre-Requirements: Must kill and innocent person OR own an Assassin's Ring *HP Bonus: +8 *Stamina Bonus: +8 *Attack Bonus: +2 *END: +0 *STR: +4 *DEX: +5 *INT: +1 *Specials: Access to Assassin abilities equal to your level ==== Ranger ==== Rangers are agile and prefer to take out their enemies from a distance. Pre-Requirements: Must own Magic Cloak *HP Bonus: +8 *Stamina Bonus: +10 *Attack Bonus: +2 *END: +1 *STR: +0 *DEX: +5 *INT: +4 *Specials: Access to Ranger abilities equal to your level ==== Sorcerer ==== Sorcerers dabble in the darker arts of magic. They have new ways to take out their enimies. Pre-Requirements: Must own Magical Pendant *HP Bonus: +4 *Stamina Bonus: +8 *Attack Bonus: +0.5 *END: +0 *STR: +0 *DEX: +3 *INT: +7 *Specials: Access to Sorcerer abilities equal to your level ==== Priest ==== Priests are a religous people. They use their divine power to help others and then themselves. Pre-Requirements: Must own Holy Symbol *HP Bonus: +4 *Stamina Bonus: +10 *Attack Bonus: +0.5 *END: +2 *STR: +0 *DEX: +3 *INT: +5 *Specials: Access to Priest abilities equal to your level
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