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=15= ==Horn Holds== The remains of a large stratovolcano that erupted cataclysmically many years ago. The collapsed cone formed a lake in the caldera with an island in the middle. This island serves as the main entrance to the Horn Hold, a dwarven settlement renowned for thier metal smithing. Deep within the old lava tubes and vents are veins of rare and wonderful metals and minerals. The dwarves have not mapped all of the tunnels as of yet and will not in the near future as long range exploration parties have come under attack from worm like creatures. It is quite possible that due to past seismic activity fissures and magam tunnels have made connections to the tunnels under Kaunite's Peak. Horn Hold is a fairly new dwarven settlement and is not as closed to outsiders as more established holds. Being founded by a priest of Moradin there is a strong religious feel to the city, and while areas are open to traders the wrokings of the foudaries and furnaces are strictly limited to the dwarves. The forges have made major advancements in metallurgy including the working of alloys of various metals* and treatments not used by humans. *Equvalent metals would be aluminum, nickel, manganese and magnesium. ==The sheer cliffs== When the caldera was formed in volcanic eruption long ago, a portion of one of the neighboring mountains in the range was split in half, one half crumbling into the lake leaving the other as a sheer face along a long stretch of the Vagabond mountain range. In this region are treacherous mountain passes in the western portion, but in the northern and the eastern portion of the area there is stability. The lake town of Grabben's Shore is the primary source of trade to the hold across the lake, access to this fishing and trade town from the south is through a stable, if sometimes bandit laden, mountain pass that leads into the east Delnar Road. ==Unclaimed 3== ==Unclaimed 4== ==Roamer's Woods== ==Unclaimed 6== ==Unclaimed 7== ==Unclaimed 8== ==Stone Fort== This point marks both the eastern end of Old King's Road as well as part of the historic border between this land and the Eastern Kingdoms. A small stone fort, manned but falling into disrepair, stands testament to this fact. Terrain type: Grassland (any forest that was once present has been cleared so as to provide an unobstructed view of the land on either side of the border). Potential encounters: border raiders, smugglers, invading armies if the GM so wishes ==Dragon Back Mountains== ==Broken Pass== A well supported pass, complete with arched gates to hold it up, once stood here. Now it is in ruin, with broken statuary and architecture blocking the way through the mountains. ==Tiamat's Gullet== A desolate valley road carved along a volcanic mountain range which stretches east to west, eventually joins up with the Dragon Back mountains, with spurs of black rock jutting up like feindish claws, lined with rivers and even 'lakes' of molten lava that flow from the mountains. because of this hellish landscape, both the valley and centuries-old road are named for the Dragon Goddess but perilous as the Gullet is, the depradations of the Orange horde have awoken Algrim The Strong, A dwarven Death Knight. Algrim considers himself the undisputed warlord of the Gullet, and from the volcanic hall that was once his tomb, has begun to assemble an army of his own, bolstered by the walking dead, with wich he shall support his ally, Shan-Yur It is the hope of interested parties that somebody disrupt this alliance, and turn the two warlords against each other While it was (until recently) the safest route for pilgrims to reach the Monastery of the Celestial Dragon, the road through Tiamat's Gullet eventually swings north towards Broken Pass (and presumably, Dawn's Shame)
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