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=== Held by Others === * ''Books'' ** Left for Collune to read once she gets to Hamlet *** ''History of Runes'', by Agaren the Elder (found in Vrolk's lab) [3.8 lbs] *** ''Grimoire of Lost Treasures'', by Zelkel Wyror the Blue (found in Vrolk's lab) [5.7 lbs] *** ''The Compendium on Time - the Life of Aryth'', by Vrolk (Colonial) (6 lb.) (found in ShadowWall) [6.1 lbs] * ''Magic Items:'' ** '''Echo's Splinter''' ''(wooden staff)'' - Found chain-locked in a crate in the attic of ShadowWall, within a fitted silk slipcase. This impossibly hard* wooden staff is some 4" in diameter and a full 6.5' long. It is nearly straight with a slight crook in the top section. It weighs approximately 25 lbs. The staff holds a series of runes on it, etched into the wood by dark magic and fire - as if burned into the wood against its will. While the runes can be felt and seen slightly - only pathwalkers can deepen the scars enough to read and use. (runic record, multiple use, energy-activated) *** Spells **** Level 0: ''create water, cure minor wounds, dancing lights, detect magic, detect poison, flare, guidance, know direction, light, mending, purify food and drink, read magic, resistance, virtue'' (this is all 0-level druid spells plus dancing lights) **** Level 1: ''goodberry, longstrider, magic fang, unseen servant'' **** Level 2: ''barkskin, continual flame, lifetrap (entangle and damage to undead)'' **** Level 3: ''charm repair'' (Midnight 2E p. 134 - repairs a charm once), ''plant growth, spike growth, water breathing'' **** Level 4: ''airwalk, bestow spell'' (Sorc.&S, p. 32 - gives a target a spell-like ability), ''holy smite'' (Clr spell from Good domain), ''reincarnate'' **** Level 5: ''call lightning storm, commune with nature, mass cure light wounds, magic circle against shadow'' (Sorc.&S, p. 36 - as M.C.A.Evil, etc, but affects Izrador followers) **** Level 6: ''analyze dweomer, find the path, fire seeds, guards and wards, ironwood, repel wood, spellstaff, summon nature’s ally VI'' **** Level 7: ''changestaff, control weather, summon nature’s ally VII, sunbeam, transmute metal to wood'' **** Level 8: ''earthquake, summon nature’s ally VIII, sunburst, whirlwind, word of recall'' (sanctuary: the Splinter Gate tree. Limited to staff and one medium [naked] creature, items carried are lost) **** Level 9: ''storm of vengeance, summon nature’s ally IX, sympathy'' *** '''''NOTE:''''' The Splinter is taken from the Spinter Gate tree that houses the Academy of Whispers. It is made of the Darkwood material that has been magically treated to be unbreakable to all known means. Normal Darkwood has 10 hit points per inch of thickness and hardness 5. *** '''''NOTE:''''' It takes 1 hour to study each new spell level, in order to learn what spells it contains. *** '''''NOTE:''''' These are the spells that were on the Splinter, apparently specially placed, and the spells that replaced some of those when the 'Splinter was at Hamlet's Druid Academy. ** ''' The Coat of the Bone ''' (held by Kaiel) - AKA. the Gyrn's Garment of Grief, Eddatarm<br> This coat wears as a cloak with large metal breast buckles of a coat. It appears to be that of a Dornish winter cloak, the shoulders high with the white fur of a winter wolf down to a point in the middle of the back where it continues in hammered thinned black leathers, weighted with bone along the bottom to scrape the ground. It appears to be embroidered with small figures representing the fallen Dornish ancestory of House Gyrn (Irding IS amoung the runic story!). Only the wearer can see the embroidery and recognize them for what they truly can be... the creatures they become, and detatch them. One figure can be detached each round as a standard action, 1d6 can be detached with a full round action. Detaching a figure causes it to become an actual undead creature. The skeleton or Fell is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed. The coat can have it's embroidered figures "replaced" with new undead. To do so the caster must use a power source (such as a Nexus) to place an undead on the coat. <br> (similar to Robe of Bones, DMG 265) Moderate Necromancy (evil); CL 6th; Craft Wonderous Item, animate dead. <br> Weight [5.4 lbs.]<br> '''Embroidered Figures currently on Coat:''' *** '''Currently stored on the coat''' **** '' (29) 1 HD Goblin skeletons '' **** '' (13) 1 HD Dorn skeletons '' **** '' (7) 6 HD Winter Wolf skeletons '' **** '' (6) 5th level Hobgoblin Barbarian (male) Faengrals '' **** '' (1) 9th level Dorn Defender (male) Maelgral '' **** '' (2) Dire Wolf 3rd level Wildlander (female & male) Ungral '' *** ''' EDDATARM honorary member of the House of Gyrn''' **** AL: E* (Any Evil character can use this item, any character whose alignment does not correspond to that of the coat gains one negative level - for details see p. 269 DMG) **** Int: 10, Wis: 10, Cha: 16 **** 120' Darkvision, blindsense and Hearing. Communication: Empathy **** '''Lesser Powers:''' Deathwatch continuously active **** Purpose: Defend the Dornish & Elven peoples, by stamping out invading enemies of the territory **** '''Dedicated Power:''' use Waves of Exhaustion **** '''EGO:''' 9 (if personality conflict occurs: Will SV DC9 - p. 269 DMG) **** '''CURSE:''' The Coat of Bone has put down many on it's own... For as much as it wanted to be worn, it found itself cursed. A detect poison spell can reveal the presence of poison impregnated in the coat's leather. It can be handled without harm, but as soon as it is actually donned the wearer is killed instantly unless he succeeds on a DC28 Fort SV. Luckily the last wearer was a Vampyre. * ''Covenant Items:'' ** '''Harvester of Souls''' a.k.a. ''Corpse Scalpal, The Vile Scythe, Vrolk's Implement, The Fell Skewer'' (held by Collune) *** damage: 2d4 (magical), crit x4, weight 5 lbs. *** The wielder is considered a master with the Harvester, whether fighter, Channeller or Aristocrat. When making attacks with the Harvester, the wielder's Base Attack Bonus is equal to the Harvester's highest activated level or the wielder's Base Attack Bonus, whichever is higher (Example: an 8th-level rogue using the Harvester has a +7 BAB, because the most recent covenant item ability activated at level 7). *** '''1st Level:''' Damage bonus +1 *** '''4th Level:''' Damage bonus +2 *** '''7th Level:''' The Harvester deals quadruple damage to Fell. Bonus damage dice are not multiplied. *** '''12th Level:''' The Harvester gains the Ghost Touch trait. Additionally, when damage caused by the Harvester deals a killing blow to a Fell creature or a lost spirit, the wielder gains 1d8 temporary hit points and a +2 bonus to Strength. Additionally, the wielder's effective caster level goes up by +1, improving spell effects dependent on caster level. These effects last for 10 minutes per HD of the destroyed Fell or lost spirit. *** '''15th Level:''' As a standard action, a wielder with the ability to command or rebuke undead may strike the blade into the ground, creating a 60-foot cone in which any Fell or Lost are affected as though by halt undead (DC 27). A successful attack from the Fell Skewer instantly destroys undead held by this ability.
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