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=16= ==Vagabond Mountains== It is rumoured that griffins make their homes among the peaks found in this otherwise uninhabited section of the Vagabonds. ==The Keeper's Keep== Atop the highest mountain in the region, and in fact taking up most of the hex is a giant's keep. It has seven sides, one for each era of history plus another three for the eras said to come. The top of the walls are often surrounded by clouds which become more storm-laden the closer someone approaches. The walls are said to be seven miles thick, but no mortal has ever entered or left in known history. It is said that dragons have flown over the walls and have seen what lies in the courtyards and towers within, but they rarely speak of such things (for free). Climbers face many days of vertical ascent through a thunder storm on a wall with no real handholds. Others who have tried to fly over the walls have choked, breathless before reaching the top. Secret: Dragons, when pressed, will tell that the keep is filled with 'timelessness' and know rumours of unobtainable treasures within. Secret: The Keeper is a giant who keeps people and things until they are needed at the end of time. The few people who live there cannot die, but they cannot leave. ==Unclaimed 3== ==Unclaimed 4== ==Roamer's Woods== ==Tower of Thorns== A dense forest starts in this area, extending up in a line of savage woods that civilization has not yet tamed (16.5 and 15.5). It is known as Roamer's Woods. Fae creatures and elemental forces gather here, delighting in the mystic power that emanates from the Tower of Thorns: a school of sorcery and primal magic has stood since giants erected it at the behest of its founder. Roamer's Woods are expansive and confusing, with oddly intelligent animals and passages that lead into faerie worlds. All of these serve to help conceal the Tower of Thorns from meddlesome fools and enemies. The Tower of Thorns accepts applicants in two ways. Anyone with sufficient mystical skill to reach the Tower and gain entry is allowed to study. It is not uncommon for wizards who have come by their power in more conventional ways to spend several years tutoring less experiences magic users while being instructed in the special spell craft of the Tower. The other way is to be destined to reach the Tower. Some who travel in the area seem pushed towards the tower instead of away from it, no matter what the obstacle. These individuals gain entry by fate's decree and they provide the small classes that learn under the wizards who seek to unlock the secrets woven into the Tower's very structure. ==Unclaimed 7== ==White Plains== This grassland was once the site of a massive battle with the Eastern Kingdom. Where is surrounding lands are fairly flat (16.7, 16.9 and 15.8) this area is hilly. All of the hills are fairly low and flat as they are man made. Huge barrows for all of the dead killed in the long forgotten battle. The bones of the weathered mounds have begun peaking through give the name, White Plains. Many non corporal undead roam this haunted region. Along with treasure hunters seeking ancient magical panoplies that are sure to be still buried here. ==Unclaimed 9== ==Fangula== A old city called Fangula sits. People who visit it had found nothing but a enough fog to give a dragon a chill. Anyone sent to Fangula at night disappears for ever--never to return! SECRET: Fangula is home town of evil monsters. Count Volexa is the latest monster ruler of this time. He tossed out the last ruler of town a werewolf. Fangula has been plotting on getting rid of all the humans and turning this country into a evil monster--for lack of better words--factory. ==Dragon Back Mountains== ==The Monastery of the Celestial Dragon== Located high in the spine of the Dragonback Mountains (which wind in a serpentine fashion through 14.9, 15.10, 15.11, 16.11 and 16.12) lies what was once the westernmost outpost of a sect of warrior-monks known as the "Order of the Celestial Dragon." Six years ago, however, the monastery was invaded by the 'Orange Horde,' a massive nomadic tribe of Hobgoblin Warg Riders and ogres led by a cunning Ogre Mage named Shan Yur. The ogre has decided to establish the monastery as the center of a new empire and is gathering evil humanoids from all across the land to burgeon his armies. He has sent out ogre hunters to gather the most dangerous beasts and monsters to master and unleash upon his enemies. The monks were not all killed during the invasion, however, and many roam the lands trying to gather their strength to retake their home. In their desperation, they've even begun training westerners and some of the non-human races in their mystical arts to bolster their numbers. Soon all the members of the order will gather with their new pupils and the Celestial Dragon will reach out to consume the hordes of Shan Yur...
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