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Abigail Tessler-Fontainbleau
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=== Skills === :'''Decorum:''' You are well versed in the rules of etiquette, civility and propriety. You can carry yourself with grace in formal affairs, but are ill-at-ease in casual settings. :*You gain +1 to your Influence stat, to a maximum of +2. ''(from Privileged)'' :'''Acumen:''' When you first visit a market or environment, you may ask one of the following questions, and the GM will answer honestly: ''(from Commercial)'' :* What is profitably exploitable here? :* What is in high demand here? :* Who is the biggest economic player? :'''Navigation:''' When you plan a long voyage, choose 1. The voyage will be: ''(from Starfarer)'' :*''Fast'' - You know a shortcut. :*''Safe'' - Choose a faction to avoid. :*''Pleasant'' - +2 to Cramped Quarters. :*''Profitable'' - If you deliver the passengers who are asking for passage. :'''Outfit:''' Own a unique Class 3 Attire. If your attire is ever lost or damaged, you can abandon it and spend an extended period of time claiming new attire as your Outfit, adding an extra upgrade to it. ''(from Commercial)'' :'''Marketing:''' When you arrive in a civilized area, choose a type of market. You can easily find that kind of market here. :*Elite: High class, exacting. :*Secretive: Discrete, illicit. :*Motivated: Fast, agreeable. :'''Contacts:''' You have acquaintances and contacts all over the galaxy. When arriving anywhere civilized, introduce a contact. That NPC operates here. (from Personality) :'''Cosmopolitan:''' When you make an Assessment of any aspect of a society (culture, traditions, laws, government, economy, etc) you gain 3 Data Points about that subject on a 10+, and 1 Data Point about that subject on a 7-9. (from Starfarer)
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