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Bryn Ellaethyr
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== ABILTIES == :Strength 10 (+0) :Dexterity 20 (+5) [''+2 Agile, +1 Piercer, +2 ASI''] :Constitution 14 (+2) :Intelligence 10 (+0) :Wisdom 16 (+3) [''+1 Vagabond, +1 Resilient''] :Charisma 8 (-1) === Combat === :AC: 17 [studded leather] :HP: 60 (7d10+14) :Speed: 45’ :Proficiency: +3 :Melee Attack: Nyss claymore +8, damage 1d10+5 :Ranged Attack: Nyss longbow +10, damage 1d10+5 :Spell Save DC: 14 :Spell Slots: 4/3 :Spells Known: ::1st: Absorb elements, entangle, hunter’s mark, speak with animals* ::2nd: Beast sense*, pass without trace, spike growth : * Bonus spell from Primal Awareness :Saving Throws ::Strength +3 ::Dexterity +8 ::Constitution +2 ::Intelligence +0 ::Wisdom +6 ::Charisma -1 :Resistance to cold :Advantage on saves vs blindness === Languages === Khadoran, Shyr, Molgur-og, Gobberish, +2 === Proficiencies === :Light and medium armor, shields :Simple and martial weapons === Skills === :Athletics +3 :Insight +3 [reroll 1s] :Investigation +3 :Nature +3 :Perception +9 [reroll 1s] :Stealth +8 :Survival +6 === Feats === '''Piercer''': +1 Dex :Once per turn, when you hit a creature with an attack that deals piercing damage, you can re-roll one of the attack’s damage dice, and you must use the new roll. :When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes. '''Resilient''': +1 Wis :Proficiency in Wisdom saves === Traits === '''Danger Sense''' :Advantage on Initiative checks :Reroll 1s on Insight/Perception checks but must use new roll === Features === '''Fighting Style''': Archery. You gain a +2 bonus to attack rolls you make with ranged weapons. '''Deft Explorer''' '''Canny''': Expertise in Perception '''Roving''': Speed +5’, gain Climbing/Swimming speed '''Favored Foe''': When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d6. :You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. '''Primal Awareness''': Gain speak with animals and beast sense as spell known. '''Extra Attack''': Make two attacks with the Attack action. '''Colossus Slayer''': Once per turn, deal +1d8 damage to a creature that is below maximum hp. '''Multiattack Defense''': When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. === Gear === *Studded leather armor *Nyss claymore *Nyss bow w/20 arrows *Explorer’s pack *Set of traveler’s clothes *Heavy winter cloak *Heavy winter boots *Memento from homeland [1d20 = 18]: An eyepatch made of brass and leather *Two-person tent *Silk rope, 50’ *Waterskin *Bedroll *12 days rations *Tinderbox *Soap *Belt pouch *125 gp
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