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Character:Ezequiel Decker
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==Character Sheet== <div style="background-color: #FFFFFF; border: solid 2px #006699"> {| cellspacing="5" cellpadding="5" border="0"; style="border: thin solid black;" align="right" |http://img.photobucket.com/albums/v280/Munai/Junk/DeckWounds.png |} {| border="0" cellpadding="2" cellspacing="2" width="70%" |- | colspan="3" | <big>'''Archetype'''</big> |- |width="30%"| '''Type''' |width="30%"| '''Source''' |width="30%"| '''Permissions''' |- | | | |- | '''Intrinsics:''' | colspan="2" | |align="right"| '''0''' |} {| border="0" cellpadding="2" cellspacing="2" width="70%" | <big>'''Stats'''</big> |- |width="30%"| '''Body''' |width="30%"| '''Coordination''' |width="30%"| '''Sense''' |- | 3d | 3d | 3d |- | '''Brains''' | '''Command''' | '''Cool''' |- | 3d | 3d | 3d |- |'''Base Will/Willpower:''' | 6/6 |align="right"| '''90''' |} {| border="0" cellpadding="2" cellspacing="2" width="70%" |<big>'''Skills'''</big> |- |width="21%"| '''Skill''' |width="3%"| '''Dice''' |width="3%"| '''Total''' |width="21%"| '''Skill''' |width="3%"| '''Dice''' |width="3%"| '''Total''' |width="21%"| '''Skill''' |width="3%"| '''Dice''' |width="3%"| '''Total''' |-valign="top" | Brawling | 2d | 11d | Sight | 2d | 5d | Knowledge: Building Codes | 1d | 4d |-valign="top" | Education | 3d | 6d | Resist | 2d | 5d | Knowledge: Construction | 1d | 4d |-valign="top" | Drive | 1d | 4d | Endurance | 1d | 10d | Knowledge: Structures | 1d | 4d |-valign="top" | Wrestling | 1d | 10d | Inspiration | 2d | 5d | Knowledge: Electrician | 1d | 4d |-valign="top" | Stability | 2d | 5d | Dodge | 2d | 5d | Knowledge: 1950's American Trivia | 1d | 4d |- | Throw | 1d | 10d | Health | 1d | 10d | | |align="right"| '''50''' |} {| border="0" cellpadding="2" cellspacing="2" width="70%" |width="20%"| <big>'''Miracles'''</big> |width="15%"| <small>''Qualities''</small> |width="10%"| <small>''Dice''</small> | <small>''Extras / Flaws / Notes''</small> |width="5%"| |-valign="top" | ''Hyperstat [Body]'' | [ADRU] | 6/0/0 | Width in shock-kill for hand-to-hand attacks, +6d to all body checks |align="right"| '''30''' |- | ''Control [Earth]'' | [ADRU] | 6/0/0 | Creates earth, stone, clay, dirt, etc. |align="right"| '''30''' |- | ''Extra Tough'' | [DRU] | 5 lvl | 5 extra wounds to each location |align="right"| '''30''' |-valign="top" | ''Heavy Armor'' | [ADRU] | 1 lvl | Hand to hand attackers take 1 lvl shock, adds 1 lvl shock to all hand to hand attacks, 1 HAR to all locations |align="right"| '''10''' |- | | | | |align="right"| '''100''' |} {|width="70%" |align="right"|'''''240''''' |} </div> __TOC__
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