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Character:Joseth'Jack Frost'Nithodyn
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== Character Stats == Name: Joseth 'Jack Frost' Nithodyn<br> Race: Half-Elf<br> Sex: Male<br> Height, Weight: 6', 170lbs<br> Hair, Eyes: Brown, green<br> Age: 19<br> Alignment: CG<br> Ability Scores<br> Str: 18/84(+2 hit, +4 dmg, 185 allowance, 330 press, 14 OD, 30% BB/LG)<br> Dex:17 (-3 AC, +2 Reaction and Missile Attack) <br> Con:14 (88% Sys Shk, 92% Ress) <br> Int:13 (+3 Languages) <br> Wis:14 (no adj) <br> Cha:8 (3 henchmen, -1 Loyalty) <br> HP: 9<br> AC: 7(4)-wearing Studded Leather Armor<br> Thaco: 20(+2 hit melee and ranged)<br> Half-Elf Abilities: 30% resist to Sleep and Charm spells, 60' Infravision, can locate hidden doors<br> Ranger Abilities:<br> Move Silently: 20/0%<br> Hide in Shadows: 20/0%<br> Can fight with 2 weapons while wearing studded leather or lighter armor, with no penalty<br> Has Tracking proficiency free, only for Giants. +1 Tracking skill every 3 levels.<br> Can calm animals(animals make a save vs. rods, at a -1 penalty every 3 levels.)<br> Preferred Terrain-Arctic<br> Weapon Proficiencies: Shortbow, Battleaxe, Throwing Axe, Shortsword<br> Non-Weapon Proficiencies: Tracking(Giant Only), Hunting. Weapons: Battleaxe(1d8/1d8+4), Throwing Axex4(1d6/1d4+4), Shortsword(1d6/1d8+4), Shortbow w/30 Sheaf Arrows(1d8/1d8)<br> Gear: Backpack, lg. belt pouch, small belt pouch, large sack, bread, cheese, 1 week dry rations, hooded lantern/3 oil pints, map case, 50ft hempen rope, 1lb soap, winter blanket, 2x waterskins, one beer filled, whetstone, ice pick, wilderness harness, survival kit, arctic coat, snowshoes, sun goggles, sleeping bag, bundle tent<br> Money: 8gp, 2sp, 8cp <br> Saving Throws: PPDM: 14 RSW: 16 PP: 15 BW: 17 SP: 17 Giant-Killer Kit Abilities:<br> -4 AC while fighting giants, +1 dmg/level against giants, can roll save vs. death to dodge Giant attack(must give up attack that round), can spend 2 rounds taunting Giant to infuriate it, adding an additional -4 penalty to giant's attack for 2d6 rounds. During 2 rounds before infuriation, giant takes an additional -2 to hit. May make a Wisdom check if he sees evidence of giants to tell things about them(Giant Lore).<br> Giant-killers only start with 1 nonweapon proficiency. They gain them as normal(1/3 levels). They must also give every odd weapon slot(1st, 3rd, 5th) to a ranged/thrown weapon.<br>
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