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== Personality == As Doug. He has a passing interest in most things but a great love of fantasy and fantastic stories. Doug is generally fun, easygoing and ready to please. Although he's easily persuaded and pretty easy to annoy. He does a lot of research so he probably knows about most adventurers and such in the world. '''Artificer:''' Doug becomes much more interested in the mechanical side of things. Constantly asking how things work, what enchantments are used or how people gain the powers that they do. If shown a mechanical or magical device (or farbeit BOTH) he will most likely have the thing taken apart in a matter of minuets just to see how it works. '''Barbarian:''' Doug thinks in much more simple terms. Can you eat something? Is it hostile? Is it an ally? What does it want from me? He doesn't ponder on the deeper meaning of things and prefers to answer questions as simply as possible. And when exposed to a threat he has only one answer: break it in as hard as you can. Doug isn't STUPID in this form. Far from it, he can actually be rather clever. It's just that he would rather focus his mental efforts on better ways to enjoy life than discovering some deeper meaning to it. '''Bard:''' One word: Womanizer. In Bard form, Doug loves the ladies and with his charisma and charming ability, the ladies love him. He could easily persuade any woman in the school right into his bed while in this form but thus far he's held himself back enough to not go completely over the edge. Suffice to say, Bard Doug understands what makes women swoon better than anyone and he is perfectly willing to charm people who come up to him. '''Cleric:''' Doug gains a much more hellfire and brimstone attitude toward religion. To him: there is black and white, there is good and evil and his mission is to punish it. He will take unnecessary harsh (sometimes borderline) evil actions to accomplish this goal. However he's been able to hold himself in check to remember that there is a line you can cross. '''Druid:''' Doug becomes a hippie. Plain and simple. He no longer cares about conveniences of technology and seeks simply to enjoy nature in all of it's splendor. Taking from the trees. Talking with the animals. And generally enjoying the natural world. He also becomes much more laid back about most things. Preferring to think that there's no such thing as good or evil and that we're all apart of some great natural balance. '''Fighter:''' Doug becomes much more grizzled and hard headed. Constantly using military slang and reminding everyone that making foul ups gets you killed on the battlefield. He becomes partway drill-sergeant. Partway Solid Snake. '''Monk:''' While Doug's druid form is more laid back. His monk form is much more at peace with the concept of balance. He seeks to train his body and mind in all things and as such is almost completely content with whatever life gives him. Always calm, never panicking, and always with a good euphemism or saying. '''Paladin:''' Doug becomes an epitome of "White knight". Constantly willing to take blows for ladies, upholding chivalry, believing in the power of good and always respecting those who are good. In this form, Doug almost becomes a super-enhanced version of his normal self. As he's even more kind, good natured and helpful. But is also very easy to fool and trick. The only difference is that if he is fooled he will no doubt avenge his honor in the most violent way possible (the book of Paladin code specifically says this is OK). '''Ranger:''' Doug becomes a daredevil and risk taker. Constantly goading enemies or fooling them with cunning or wit. He throws off one-liners, makes wisecracks and generally makes banter whenever he can. '''Rogue:''' Doug suddenly speaks in short, simple terms and becomes much more interested in the acquisition of wealth than he was before. To say he becomes greedy would be wrong as Doug merely sees wealth as a fringe benefit. The competition and the ability to say "I outwitted you and took your stuff" becomes top priority and he is willing to do anything to see others get flustered by his own wits. '''Warlock:''' Doug losses almost all morality like this. He suddenly becomes a dark, dangerous and almost entirely malevolent entity like this. Constantly destroying anything in his path or anyone in his way. He loses almost all regard for human life and seeks to simply satisfy his own insatiable hunger. '''Wizard:''' Doug becomes aloof and absent minded. Loosing much of what you would call "wisdom" in the favor of intelligence. Doug becomes incredibly booksmart like this and can easily quote nearly any passage of any book if you tell him the line and the page number. However he becomes much more prone to forgetting other bits of information, even important ones like: there's a giant monster plotting to end the world.
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