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ELS Elixir
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==Powers== Biokinesis: Superhuman Stamina d10 Biomanipulation d10 Healing d12 *SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone *SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool *SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it. *SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress. *SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target. *Limit: Mutant *Limit: Touch- Biokinesis powers only work when Josh is touching his target. *Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress. *Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life).
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