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Empress-class Voidfighters and You
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==Gunstrider Power Set== Armored Durability d8, Colossal Strength d12, Manufactured Stamina d6 ''SFX:'' Collateral damage. Any successful physical attack or reaction effect may incidentally also affect a nearby mook or piece of scenery for free. (Giant robots smash things!)<br> <u>Alchemical charm:</u> this is a slot for one custom alchemical-style charm of the player’s choosing<br> <u>Charged power:</u> Shutdown the highest rated Gunstrider power and gain one Essence. Recover power by activating opportunity or during next transitional scene. (This lets you un-commit motes from your mech’s systems to spend on charms)<br> <u>Limit:</u> [Transform] Shut down the Voidfighter power set to use the Gunstrider power set. Panopoly dice and effects may be used with the Gunfighter power set. (You are assumed to have a Warstrider sized versions of any artifacts purchased during character creation) ===Example Alchemical Charms:=== '''Mobile Sensory Drone:''' Spawn a d6 Mobile Sensory Drone asset that can be used to extend the range of your ship’s sensors, or added to a dice pool to spot hidden enemies.)<br> '''Comprehensive Surgical Systems:''' If you use the Recovery action on another or someone uses the Recovery action on you to recover from Physical stress, add d6 to the dice pool and step up the effect die +1. During a transition scene, you may spend one essence to automatically step down physical trauma by one, in addition to any other recovery.)<br> '''Optical Shroud:''' Spend 1E to makes it impossible for others to visually notice you for a scene unless you attack them, they use non-visual detection, or you are somehow made particularly noticeable. You can switch out Alchemical charms between missions, if you want.
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