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== Personal Profile == LL4 <br> HA Sherman 3<br> IPS-N Kidd 1<br> '''[ SKILL TRIGGERS ]'''<br> Blow Something Up (+6)<br> Get Somewhere Quickly (+6)<br> Pull Rank (+2)<br> Spot (+2)<br> STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely.<br> '''[ TALENTS ]''' '''CRACK SHOT'''<br> '''I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.<br> '''II Zero In:''' 1/round, while steadying your aim and making a ranged attack with a Rifle, you can attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit.<br> '''III Watch This:''' 1/round, when you perform a critical hit with a Rifle while steadying your aim, your target must pass a Hull save or you may choose an additional effect for your attack: *Headshot: They only have line of sight to adjacent spaces until the end of their next turn. *Leg shot: They become Immobilized until the end of their next turn. *Body shot: They are knocked Prone. '''NUCLEAR CAVALIER''' <br> '''I Aggressive Heat Bleed:''' The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.<br> '''II Fusion Hemorrhage:''' The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.<br> '''III Here, Catch!:''' You’ve modified your mech to launch its superheated fuel rods at enemies. Gain the Fuel Rod Gun integrated weapon.<br> '''SPACEBORN'''<br> '''I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall. '''[ GEAR ]'''<br> MOBILITY HARDSUIT: +0 HP, 0 Armor, Speed 5<br> MEDIUM SIGNATURE WEAPON: Range 5, 2 Kinetic Damage<br> LIGHT A/C: Threat 1, 1 Kinetic Damage, Can Fight as a Quick Action<br> MAG-CLAMPS<br> THERMITE CHARGE<br> STIMS<br> '''[ Core Bonus ]'''<br> AUTO-STABILIZING HARDPOINT
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