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Lancer Suldan:Nergui Khan
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==SSC Swallowtail: Loadout "Karakorum"== '''Hull''': 0 '''Agi''': 2 '''Sys''': 2 '''Eng''': 0 '''SIZE''':1 '''STRUCTURE''':4 '''HP''':9 '''ARMOR''':0 '''STRESS''': 4 '''HEAT''': 4 '''REPAIR''': 5 '''ATK BONUS''': +1 '''TECH ATK''': +3 '''LTD BONUS''': 0 '''SYSPOINTS''': 8 '''SPD''': 7 '''EVA''': 12 '''EDEF''': 12 '''SENS''': 20 '''SAVE''': 11 '''[ TRAITS ]''' <blockquote>'''Integrated Cloak:''' At the end of its turn, the Swallowtail becomes Invisible if it hasn’t moved that turn. This lasts until it moves or takes a reaction, or until the start of its next turn.</blockquote> <blockquote>'''Prophetic Scanners:''' 1/round, when the Swallowtail inflicts Lock On, its target also becomes Shredded until the end of its next turn.</blockquote> '''[ CORE SYSTEM: CLOUDSCOUT TACSIM SWARMS ]''' <blockquote>'''Prophetic Interjection (Protocol):''' Gain the Tactical Simulation reaction for the rest of the scene.</br> Tactical Simulation</br> 1/round, Reaction</br> Trigger: An allied character in line of sight takes damage from another character in line of sight.</br> Effect: Roll 1d6. On 4+, the attack was actually a simulation predicted by your processor - your ally gains Resistance to all damage dealt by the attack and may teleport up to 3 spaces, representing their “true” location. On 3 or less, there’s a glitch – your allied doesn’t gain Resistance, but can teleport up to 6 spaces.</br></blockquote> '''[ WEAPONS ]''' '''Flex Mount''': <br /> * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing. * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing. '''Main Mount''': Assault Rifle: Range 10. 1d6 Kinetic damage. Reliable 2. DESTROYED '''[ SYSTEMS ]''' '''Markerlight''' <blockquote>As a Full Tech action, make a tech attack against a character within Sensors and line of sight. On a success, they take 2 heat, Lock On, and cannot benefit from soft cover until the Lock On is cleared; additionally, once before the start of your next turn, when an allied character hits your target, you may declare as a reaction that they have hit a weak spot. If it wasn’t already, the attack becomes a critical hit.</blockquote> '''Turret Drones''' <blockquote>Drone, Limited 3</blockquote> <blockquote>Health 10, Eva 10, E-Def 10</blockquote> <blockquote>Expend a charge as a quick action to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene.</blockquote> <blockquote><u>Reaction</u></blockquote> <blockquote>Trigger: An allied character within Range 10 of a turret drone makes a successful attack.</blockquote> <blockquote>Effect: The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.</blockquote> '''Personalizations''' <blockquote>Gain +2 HP.</blockquote> '''Retractable Profile (Protocol)''' <blockquote>Your mech can retract its major systems to reduce its profile. While active: *rolls to locate you receive +1 difficulty while you are Hidden; *ranged and tech attacks against you receive +1 difficulty; *you become Slowed and can’t make attacks of any kind; *you may take other actions (e.g., Hide, Activate, and so on). You may end this effect as a quick action.</blockquote>
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