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=== Range, Ammo, EN Costs, Will, Attributes, and Tags === <br>With Ranged attacks, you have the option of shifting the range of the attack forward one square. So instead of having an attack with Range 1-5, you can have it reach 2-6. <br>When you have attack that consumes ammunition, use the following table to determine the amount of ammunition the attack has. <br>1000-1900 = 12 <br>2000-2900 = 8 <br>3000-3900 = 6 <br>4000-4900 = 3 <br>5000+ = 1 <br>When you have an attack that consumes Energy, use this table: <br>1000-1900 = 5 EN <br>2000-2900 = 10 EN <br>3000-3900 = 15 EN <br>4000-4900 = 20 EN <br>5000+ = 25 EN <br>As a rule, for attacks that have 3000+ Power, a certain level of Will is required, as part of this table. <br>3000-3400 = 105 Will <br>3500-3900 = 110 Will <br>4000-4400 = 115 Will <br>4500-4900 = 120 Will <br>5000-5400 = 125 Will <br>5500+ = 130 Will <br>Attributes are special attributes that are attached to attacks and are generally used in squad-on-squad combat. Each of the Tags does the following: <br>Post-Movement: The attack can be utilized after moving. <br>MAP: A MAP attack has the ability to attack a number of units within a certain area in a certain shape. This attack, however, has the potential for friendly fire, and must calculate hits for all targets (friend and foe) in the melee. <br>TRI: A TRI attack can only be used when your squad is in the TRI Formation. Only 1 of the mech’s attacks can and must have the TRI Attribute. All members simultaneously use their TRI attack when the leader uses this attack. As a rule, these attacks all have the Barrier Pierce tag for free. <br>PLA: A PLA attack is used when your squad is in Center Formation. The two wingmen in this formation use these attacks at a -20% penalty to pre-Final Damage. <br>ALL: This attack attacks all members of an enemy squad when used. <br>Tags are unique add-on effects that allow you to inflict additional effects to the enemy. <br>Barrier Pierce: The attack can ignore Barrier Abilities. One attack has this for free. A second attack costs 2 Potential Points. <br>Ignore Size: The attack can ignore Size Penalties. One attack has this for free. A second attack costs 2 Potential Points. <br>Armor Down: If the attack inflicts damage, reduce the target’s Armor by 200. <br>Mobility Down: If the attack inflicts damage, reduce the target’s Mobility by 30. Only the weakest attack may have this tag. <br>Accuracy Down: If the attack inflicts damage, reduce the target’s Accuracy by 30.
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