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Ogre:CharacterCodex:Skills:CombatAttack
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==Feats available for Attack and Martial Art skills== Some feats can be done with most types of attack. While they have the same effect, those feats must be learn separately for each skill you want to use the feat with. ====Bleed, Improved==== : '''Applies to:''' All : When causing a bleeding wound, the wound bleed for 1 additional hit points. : '''Specialist:''' The wound bleed for 2 additional hit points. : '''Expert:''' The wound bleed for 4 additional hit points. : '''Master:''' The wound bleed for 8 additional hit points. ====Charge, Improved==== : '''Applies to:''' Melee, Strike, Sweep and Thrown weapon. : You gain the ability to charge in situations where others cannot. You may charge when having a speed penalty from difficult terrain or wounds. Depending on the circumstance, you may still need to make appropriate checks to successfully move over the terrain. : '''Specialist:''' You do not suffer the -2 penalty to defense while charging. : '''Expert:''' Your bonus to attack roll is increased to +4 when charging. : '''Master:''' Your bonus to attack roll is increased to +8 when charging. ====Charge, Power Attack==== : '''Applies to:''' Melee, Strike, Sweep and Thrown weapon. : When you attack an opponent with a charge and a Power Attack, each penalty you take for enhancing your damage is double or triple for a two-handed weapon. ====Cleave==== : '''Applies to:''' Melee, Strike. : If you deal a creature enough damage to make it drop (typically by dropping it to below 0 Constitution or killing it), you get an opportunity melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon as the attack that dropped the previous creature and suffers normal penalty for changing targets. : '''Specialist:''' You do not suffer any penalty for changing target while making a cleave attack. : '''Expert:''' You can take a 5-foot step before making the cleave attack but suffer a -4 penalty while doing so. : '''Master:''' You do not suffer any penalty for taking a 5-foot step before making your cleave attack. ====Cripple, Improved==== : '''Applies to:''' All : When crippling a foe, it suffers from 1 more square penalty. : '''Specialist:''' The foe suffers from 2 more square penalty. : '''Expert:''' The foe suffers from 4 more square penalty. : '''Master:''' The foe suffers from 8 more square penalty. ====Daze, Improved==== : '''Applies to:''' All : When you daze a foe, it is dazed for 1 more Short Action. : '''Specialist:''' The foe is dazed for 2 more Short Actions. : '''Expert:''' The foe is dazed for 4 more Short Actions. : '''Master:''' The foe is dazed for 8 more Short Actions. ====Disrupting Attack==== : '''Applies to:''' All : You are exceptionally good at distracting creatures. Any creature that needs to make a Concentration check as a result of your attack does so with a -1 penalty. : '''Specialist:''' Penalty to Concentration check is increased to -2. : '''Expert:''' Penalty to Concentration check is increased to -4. : '''Master:''' Penalty to Concentration check is increased to -8. ====Hold the line==== : '''Applies to:''' Melee, Strike, Sweep : You may make an attack of opportunity against an opponent who charges you when he enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved. : '''Specialist:''' You deal x2 damage with your opportunity attack and x3 damage for a weapon that can be set to receive a charge. : '''Expert:''' You deal x3 damage with your opportunity attack and x4 damage for a weapon that can be set to receive a charge. : '''Master:''' You deal x4 damage with your opportunity attack and x5 damage for a weapon that can be set to receive a charge. ====Increase wounds==== : '''Applies to:''' All : Choose one weapon for which you are already proficient. You gain a +2 bonus on all damage rolls you make using the selected weapon. : You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon proficiency. : '''Specialist:''' Choose one weapon for which you are already a specialist. You gain a +4 bonus on all damage rolls you make using the selected weapon. : '''Expert:''' Choose one weapon for which you are already an expert. You gain a +8 bonus on all damage rolls you make using the selected weapon. : '''Master:''' Choose one weapon for which you are already a master. You gain a +16 bonus on all damage rolls you make using the selected weapon. ====Pain, Improved==== : '''Applies to:''' All : When causing pain to a foe, it suffers from an additional -1 pain penalty. : '''Specialist:''' The foe suffers from an additional -2 pain penalty. : '''Expert:''' The foe suffers from an additional -4 pain penalty. : '''Master:''' The foe suffers from an additional -8 pain penalty. ====Parrying, Improved==== : '''Applies to:''' All : When using a parrying maneuver, you receive an additional +1 dodge bonus. : '''Specialist:''' When using a parrying maneuver, you receive an additional +2 dodge bonus. : '''Expert:''' When using a parrying maneuver, you receive an additional +4 dodge bonus. : '''Master:''' When using a parrying maneuver, you receive an additional +8 dodge bonus. ====Reckless Offense==== : '''Applies to:''' All : You can shift your focus from defense to offense. You can take a penalty of β2 to your Defense and add a +1 bonus on your Melee attack roll. You cannot have a bonus higher than your Melee skills ranks. ====Swarmfighting==== : '''Applies to:''' All : When you have an ally with the swarmfighting feat that threatens the same opponent, you gain a +1 bonus to hit for each ally with this feat that attacks the opponent. : '''Specialist:''' You gain +1 swarmfighting bonus from ally even if they do not have the swarmfighting feat. : '''Expert:''' Your bonus is increased to +2 per ally with the swarmfighting feat. : '''Master:''' Your bonus is increased to +2 per ally with or without the swarmfighting feat. ====Whirlwind Attack==== : '''Applies to:''' Melee, Strike. : '''Requisite:''' Cleave : Your attack becomes a long action, but now you can make one melee attack with against each opponent within reach. Doing so incurs a cumulative penalty for each target change. For example, your second attack suffer a -4 penalty and your third attack suffer a -8 penalty. : '''Specialist:''' Your penalty is not cumulative. Your second attacks and all others attack after suffers from a -4 penalty. : '''Expert:''' You do not suffer penalty for changing target while making a whirlwind attack. : '''Master:''' Your whirlwind attack is a standard action.
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