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Ogre:CharacterCodex:Skills:Perception
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==Listen== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Wisdom |- !Action |Quick |- !Armor Penalty |None |- !Untrained |Yes |- !Concentration |No |} '''Description:''' Your Listen check reflects how quiet the noise is that you might hear. '''Check:''' The following table shows some example of Listen DC needed to hear a certain noise. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Listen DC !Sound |- | -10 |A battle. |- |0 |People talking up. |- |5 |A person in medium armor walking trying not to make any noise. |- |10 |An unarmored person walking trying not to make any noise |- |15 |People whispering. |- |20 |A cat stalking. |- |30 |An owl gliding in for a kill. |} Some conditions can make hearing a noise more difficult. Some examples are on the following table. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" ! Listen DC Modifier ! Condition |- | +5 penalty | Through a door |- | +15 penalty | Through a stone wall |- | +5 penalty | Listener distracted by other sound |} A sleeping character may make Listen checks at a -8 penalty. A successful check awakens the sleeper. '''Try Again:''' Yes, you can try to hear something that you failed to hear previously with no penalty assuming the sound is still present. ===Feats=== ====Extended Hearing==== : Your Listen range increment is increased by 1 square. : '''Specialist:''' Listen range increment is increased by 2 square. : '''Expert:''' Listen range increment is increased by 4 square. : '''Master:''' Listen range increment is increased by 8 square.
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