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Ogre:CharacterCodex:Skills:Self-Discipline
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==Concentration== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Constitution |- !Action |Instantaneous Reaction |- !Armor Penalty |None |- !Untrained |Yes |- !Concentration |No |} '''Check:''' You must make a Concentration check whenever you might potentially be distracted (by taking damage, by harsh weather, and so on) while engaged in some action that requires your full attention. See concentration entry for skills description. If the Concentration check succeeds, you may continue with the action as normal. If the check fails, the action is broken and automatically fails. The table below summarizes various types of distractions that cause you to make a Concentration check. If more than one type of distraction is present, make a check for each one; any failed Concentration check indicates that the task is not completed. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Concentration DC !Distraction |- |10 + damage dealt |Damaged during the action. |- |10 + half of continuous |Taking continuous damage during the damage last dealt action. |- |10 |Vigorous motion (on a moving mount, taking a bouncy wagon ride, in a small boat in rough water, below decks in a storm tossed ship). |- |15 |Violent motion (on a galloping horse, taking a very rough wagon ride, in a small boat in rapids, on the deck of a storm-tossed ship). |- |20 |Extraordinarily violent motion (earthquake). |- |15 |Entangled. |- |20 |Grappling or pinned. |- |5 |Weather is a high wind carrying blinding rain or sleet. |- |10 |Weather is wind-driven hail, dust, or debris. |} '''Total Failure:''' Same as the skill that ask for concentration. '''Try Again:''' Yes, though a success doesn't cancel the effect of a previous failure, such as the loss of a spell you were casting or the disruption of a spell you were concentrating on.
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