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===House Rules=== Not using any of the Arcane Backgrounds nor any Powers from the SWADE. Note however that Arcane Reistance is allowed and protects against all forms of Supernatural Powers etc.</br> However, while not using the Arcane Backgrounds, I am using the Arcane Skills for the activation and controlling of various Super Powers, depending on how they are defined. They include Faith (Spirits), Focus (Spirits), Psionics (Smarts), Spellcasting (Smarts) and Weird Science (Smarts). See Limited Awakening and Supernaturals.</br> Most Edges listed under POWER EDGES are not allowed except for the following (must still meet the Requirements, except Arcane Background, too take these Edges) -- Artificer, Extra Effect, Gadgeteer, Mentalist and Wizard. For the Extra Effect, Gadgeteer and Wizard Edges all use Power Points. So instad be used but then after that it cannot be used again for a number of hours eqyal to Power Points required. '''NEW EDGES'''</br> New Combat Edges :'''Charger''' [Seasoned, Fighting d10+]: The warrior is experienced at moving across a large distance and getting the most effect out of rushing his foe. He may ignore the standard multi-action penalty for Running when making a ''Fighting'' attack roll at the end of your movement. :'''Heavy Melee Weapon''' [Novice, Strength d10+, Fighting d6+]: you training allows you to wield a two-handed weapon in one hand. You must still have the weapon's Strength Minimum. :'''Spring Attack''' [Seasoned, Extraction, Fighting d8+]: You can move both before and after your attack, and as long as you end your movement not adjacent to any opponents, you do not suffering a free attack from any attacker. You may not move more than your Pace (cannot Run as part of this maneuver) in this round. You also cannot ignore First Strike or someone on ‘Hold’. New Leadership Edges :'''Born Leader''' [Veteran, Command]: If you spend a Full Round Action, one ally within your presence area is granted a free and immediate attack of their choice against an enemy of your choosing. :'''Move It Mister!''' [Seasoned, Command]: You can use a Standard Action to give one ally within your presence area a free and immediate movement of Pace (no Running die). This ally cannot pass through threatened enemy’s space without drawing an attack (unless they have Extraction, then roll normal) New Professional Edge :'''Trailblazer''' [Novice, Survival d6+]: You have learned to watch the signs and trust your instincts when it comes to navigating the vast wilderness. Anything the GM draws a face card while traveling (indicating a random encounter) the trailblazer can make a ''Notice'' -2 check. If successful the trailblazer detects the hazard, creature or situation at the earliest opportunity, giving the party time to likely avoid it or at least attack it on their own terms. The trailblazer also gains +2 to ''Notice'' rolls to avoid being surprised. '''RITUALS'''</br> In the Hellboy comics and stories the Agents often run into a ritual being preformed or they themselves need to perform one to prevent something bad from happening.</br> Rituals are a pervasive force of nature that can be called upon by any creature with sufficient willpower or training. That being said, being born into the world of witches and curses certainly makes it easier on all concerned. The archive is inconclusive, but there are recorded instances of agents being able to utilise the rituals and magic that the creatures and cultists usually use to further their goals to reverse the damage.</br> Rituals can take anywhere from a few minutes to hours of painstaking work. Agents mostly encounter rituals being performed when in their final stages or post resolution, when they must then reverse a ritual’s damage or contain a creature it has unleashed.</br> To perform a ritual, the practitioner, ritualist, or agent will require all of the items listed under called components. Some of these components are consumed as part of the ritual and will need replacing before the ritual can be attempted again. Components may include how many people are required to conduct the ritual. In addition, if the ritualist will require the Grimore tome or artefact that contains the ritual to be at hand during the casting. Many of these tomes are written in long dead or alien languages and must be translated or understood to perform.</br> When everything is ready and the tome understood the ritualist will make a series of task rolls per the '''Dramatic Task''' rules (SWADE pg. 122). The standard Skills used for these skill rolls is ''Occultism'' or ''Spellcasting''. Anyone with the Occultism skill can attempt or aid in these task. Each Ritual is unique and will require different steps and could have different Complications and Time Required. As such there are no Rituals listed here but instead are included in individual Missions.
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