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== Skills == {| |- style="vertical-align:top;" |'''Deduction''' |When you first witness a situation, you may ask one of the following questions, the GM will answer honestly: Who or what... is most vulnerable in this situation? is most dangerous in this situation? caused this situation? |- style="vertical-align: top;" |'''Stealth''' |Whenever you can move around freely and are unobserved, you can choose to vanish without a trace. While missing, you may show up in the midst of events, as long as you can explain how you got there. |- style="vertical-align: top;" |'''Interrogation''' |Who you question someone who is at your mercy, gain 3 Data Points about them: their lives, their job, their transactions, their friends, their family, their guilt, their shame, etc. |- style="vertical-align: top;" |'''Heavy Lifting''' |Ignore the Clumsy trait inflicted by heavy weapons, heavy armour, encumbrance, and high gravity. |- style="vertical-align:top;" |'''Toughness''' |You can suffer two injuries of each severity, rather than one. |- style="vertical-align:top;" |'''Tactics''' |When you Open Fire or Launch Assault, you choose one or more consequences on a partial success (7-9), not the GM. |- style="vertical-align:top;" |'''Sneak Attack''' |When you get the drop on someone , Roll+Mettle. On a 10+ choose 1.<br> On a 7-9 the GM will give you 2 of the following options, choose 1 of them.<br> *Kill them *Injure them *Rob/Disarm them *Capture/disable them |} Advancement Trigger: (Starfarer) A system is pushed to the limit.
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