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== Near Layge == Medium-scale maps: * Layge north to Tovid https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24059452 Detail maps: * along the Navi ** 42.40, 42.41, 42.42, 43.42, 43.43: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24062335 ** 40.38, 41.38, 41.39: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24066054 ** 39.35, 40.36, 40.37: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24085029 ** 38.33, 38.34, 39.34: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24093863 ** 38.32: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24105418 ** 36.28, 37.28, 37.29, 37.30, 37.31: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24122534 ** 36.25, 36.26, 36.27: https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24131102 === Adasteste Island === * requires ocean-going craft to visit * many ruins from the Crocodile Kings * fort on the western shore (Steste?) * 3Y3M current focus of multiple adventuring parties from Shala? === Basilisk Hills === === Chellrol Town (42.24) === * produces: ore, tools, timber === Dayaz Bay === === Layge (43.43) === * confluence of Mavi and Sari rivers * population 7500; stone walls; ruined docks * party assets: warehouse, Madam Silk, mercenary watch * produces: pottery, fish, wheat, livestock === Lumbercamp (36.25) === * half-built palisade at (04.07) * signs of logging within the previous two decades ** searched 3Y3M8D-12D ** slew giant spiders on 3Y3M9D; no sign of lair (03.04) === Navi River === * navigable up into the forest (35.20) * meets the Sari at Layge (43.43). * Split Hoof caballi camp - east bank (41.39 06.05) * abandoned village - west bank (41.39 05.05); was thriving 30 years ago? mostly ruined * ankheg lair - east bank (40.38 07.04) ** 3Y3M3D one wounded ankheg left in deep tunnels * unknown structure - east bank (39.35 ??) ** 3Y3M3D spotted near nightfall; disappeared 3Y3M4D, leaving only foundations without tracks ** no 'Detect Magic' yet cast * lizardman tribe - somewhere east of 38.33 05.05 ** scouted us without attacking the night of 3Y3M4D-5D? ** had good trading relations with Levidford * Levidford - east bank (38.32 04.06) ** village recently burned out by bandits ** 3Y3M5D scouted, rescued Meri * 3Y3M2D-3Y3M8D traveled east bank from Layge to Lumbercamp === Qirmizi River === * formed by confluence of Navi and Sari at Layge (43.43) * flows into Silver Sea far south of (42.49) === Sari River === * navigable up to the mountains (on reaching the “Lower Pass” 48.32) * joins Navi at Layge (43.43) to form Qirmizi * source at Tovid (52.25) === Silver Sea === === Tala Hills === * former locus of Velhes Kingdom / Velhesia * ruins of Phiesen / The City in Ashes somewhere far east === Vysoky Mountains === * Tovid (52.25) ** on the Sari river ** 3Y3M1D status unknown === Yasil River === === Plains of Zelaia === * hordes of undead along Layge-Shala road due to a gate to the N === Zelaian Confederacy === * Layge (43.43) * Shala (west) ** active port * Dry Gulch (east) * "a few others further to the north and west" Council of Seven (Guilds): * Merchant, Craft, Farming, Ranching, Wisdom, Blade * Silent ** "the beggars, the bawdy houses, the thieves and assassins" ** "their councilor is, by tradition, always masked"
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