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The Wild Hunt
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== The Rules == '''Setting Rules''' *''Gritty Damage:'' When a Wild Card takes a wound, they roll on the Injury table. *''Hard Choices:'' The GM starts with no bennies, but whenever a PC spends a benny, it goes into the GM's pool and can be spent for any NPC. Jokers do not grant bennies. *''More Skill Points:'' PCs start with 15 skill points instead of 12 *''Wound Cap:'' Characters can never suffer more than four Wounds in a single hit. {| class="wikitable" |+ The Injury Table |- !2d6 !!Result |- | 2 || '''Unmentionables:''' Reproduction is out of the question. No other effect. |- | 3 || '''Arm:''' You can no longer use one arm. 3 = left arm, 4 = right arm. |- | 5-9 || '''Guts:''' You take a hit to the torso. Roll 1d6: <br/> 1-2 ''Broken:'' Agility reduced by 1 die-type <br/> 3-4 ''Battered:'' Strength reduced by 1 die-type <br/> 5-6 ''Busted:'' Vigor reduced by 1 die-type |- | 10-11 || '''Leg:''' Gain the Slow hindrance (Minor). If both legs are hit, or if you're already Slow, gain Slow (major). 10 = left leg, 11 = right leg. |- | 12 || '''Head:''' A hit to the head or face. Roll 1d6: <br/> 1-3 ''Hideous Scar:'' Gain the Ugly (major) hindrance <br/> 4-5 ''Blinded:'' One eye is damaged. Gain the One Eye hindrance, or Blind if both eyes are damaged <br/> 6 ''Brain Damage:'' Massive trauma to the head. Smarts reduced by 1 die-type. |- |}
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